-
Notifications
You must be signed in to change notification settings - Fork 0
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Rebuild UI state transitions as a state machine #6
Comments
tomwwright
added a commit
that referenced
this issue
Nov 13, 2017
Fix for camera when no velocity Refactor some resolution logic from map to entities Update tests Push turn resolution state into Game Store
tomwwright
added a commit
that referenced
this issue
Nov 20, 2017
tomwwright
added a commit
that referenced
this issue
Nov 20, 2017
… visibility bug with edge between two visible territories
Closed
Still to do:
|
tomwwright
added a commit
that referenced
this issue
Nov 21, 2017
tomwwright
added a commit
that referenced
this issue
Nov 21, 2017
tomwwright
added a commit
that referenced
this issue
Mar 31, 2018
tomwwright
added a commit
that referenced
this issue
Mar 31, 2018
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Provide a mechanism to define to/from handlers for different state transitions, and the ability to perform logic and then skip to another state (e.g. resolve all moves because they're hidden, then move to combats)
The text was updated successfully, but these errors were encountered: