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⚠️ This project is now part of the arbor organisation ⚠️

⚠️ Please look here: https://github.com/arbor-sim/gui ⚠️

Introduction

images/full.png

This project aims to be a comprehensive tool for building single cell models using Arbor. It strives to be self-contained, fast, and easy to use.

  • Design morphologically detailled cells for simulation in Arbor.
  • Load morphologies from SWC .swc, NeuroML .nml, NeuroLucida .asc.
  • Define and highlight Arbor regions and locsets.
  • Paint ion dynamics and bio-physical properties onto morphologies.
  • Place spike detectors and probes.
  • Export cable cells to Arbor's internal format (ACC) for direct simulation.
  • Import cable cells in ACC format

This project is under active development and welcomes early feedback. Currently, Arbor master as of August 2021 is supported and bundled with the project. Note that the screenshots below are updated less frequently than the actual project. We aim for a formal release with Arbor 0.6 at which point the project will stabilise and receive regular updates alongside Arbor.

To get a feel for the workflow with Arbor-GUI, you can take a look at the tutorial https://github.com/arbor-sim/arbor/wiki/Single-Modelling-with-Arbor's-GUI

We welcome bug reports and feature requests, please use the issue tracker here on GitHub for these purposes. Building network simulation is out of scope for this project (we might offer a different tool, though).

Interactive Definition of Regions and Locsets

images/locations.png

  • Rendering of cable cell as seen by Arbor.
  • Define locations in Arbor's Locset/Region DSL.
    • Live feedback by Arbor's parser.
    • Well-formed expressions are rendered immediately.
  • Navigate with
    • pan: arrow keys or hold [CTRL],
    • zoom: +/- or mouse wheel,
    • rotate: hold [SHIFT].
  • Right-click to
    • reset camera,
    • snap-to a defined locset,
    • set the background colour,
    • tweak morphology orientation,
    • toggle orientation guide,
    • save the currently rendered image to disk.
    • enter auto-rotation mode
  • Hover a segment to show
    • containing branch and regions,
    • geometry information.

Definition of Ion Dynamics

images/mechanisms.png

  • Load mechanisms from built-in catalogues.
  • Define ion species.
  • Set parameters of mechanisms and ions.
  • Set global and cell level defaults.

Manipulation of Cable Cell Parameters

images/parameters.png

  • Set per-region parameters like temperature, resisitivities, and more.
  • Set global and cell level defaults.

Simulation Interface

images/cv-policy.png

  • Timestep and simulation interval.
  • Add Probes, Stimuli, and Spike Detectors.
  • Set and visualise discretisation policy.
  • Run a preview simulation and see probed traces.

Notes

  • You can adjust the GUI layout by dragging and dropping windows and tabs.
  • Dragging regions will change rendering order, so overlapping regions might be better visible.
  • The Arbor GUI vendors its own copy of Arbor.

Installation

We have Apple Disk Images and Linux AppImages which are the preferred way of getting and using Arbor GUI. Simply download the version for your system and copy them to a directory of your choosing.

The Arbor GUI requires a functional OpenGL 3.3+ package and recent (as in C++20 supported) C++ compiler to be present on the system. Listed below are the standard instructions to install per platform. Mileage may vary, especially when installing OpenGL. You might need to update drivers, or have to execute other environment specific patches.

Building Arbor GUI

If you wish to build and perhaps modify Arbor GUI, start out by cloning the repository and creating a build directory:

git clone --recursive https://github.com/arbor-sim/gui.git
cd arbor-gui
mkdir build
cd build

Next, follow the platform specific instructions.

Linux (Ubuntu)

  1. Install build dependencies

    sudo apt update
    sudo apt install libxml2-dev libxrandr-dev libxinerama-dev \
                     libxcursor-dev libxi-dev libglu1-mesa-dev \
                     freeglut3-dev mesa-common-dev gcc-10 g++-10
  2. Add GCC10 as alternative to GCC and select it:

    sudo update-alternatives --install /usr/bin/gcc gcc /usr/bin/gcc-10 10
    sudo update-alternatives --install /usr/bin/g++ g++ /usr/bin/g++-10 10

    Use gcc --version to confirm it is now version 10. If not you will need to run sudo update-alternatives --config gcc (and its analog for g++) and manually select the right number.

  3. Install Arbor GUI

    cmake ..
    sudo make install -j 4

Windows (WSL2)

Users of Windows Subsystem for Linux will have to run an X-Server on their Windows machine and use X11-forwarding to display the GUI.

  1. Install VcXsrv. Make sure you add the right firewall rules and a subnet mask for the incoming connections. An alternative is to disable access control when you start the XServer but this could have security implications for you. This is a great write-up of all the pitfalls you can encounter.

    Key to the XServer forwarding are the extra settings during XServer startup:

    image

  2. Add the following to .bashrc. Please note that it is similar but not identical to snippets you'll find elsewhere:

    export DISPLAY=$(awk '/nameserver / {print $2; exit}' /etc/resolv.conf 2\>/dev/null):0
    export LIBGL_ALWAYS_INDIRECT=0

⚠️ Older versions required manually enforcing OpenGL versions using ⚠️

export MESA_GL_VERSION_OVERRIDE=3.3

⚠️ in newer versions this will cause failures. ⚠️

MacOS

Please use a recent version of Clang, as installed by brew for example. The project has been confirmed to build and run with Clang 11 on BigSur and Catalina using this line

cmake .. -DCMAKE_CXX_COMPILER=/usr/local/opt/llvm/bin/clang++ \
         -DCMAKE_C_COMPILER=/usr/local/opt/llvm/bin/clang     \
         -DCMAKE_BUILD_TYPE=release

Acknowledgements

This project uses various open source projects, licensed under permissive open source licenses. See the respective projects for license and copyright details.

Test and example datasets include:

  • A morphology model dend-C060114A2_axon-C060114A5.asc copyright of the BBP, licensed under the CC BY-NC-SA 4.0 license.

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