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DRAFT - webgpu (mask is broken) #10

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johndpope
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dont know why doesn't work....

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@terryky terryky left a comment

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there seems to be several problems.
as one example, I commented regarding maskManager

// Now renderer.device is available
const textureLoader = await TextureLoader.initialize(renderer.device);

const maskManager = new MaskManager(renderer.device, textureLoader);
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@terryky terryky Oct 27, 2024

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Since maskManger is declared as a local value, it becomes invalid when this function exits.
it may work if you remove const keyword.

stats?.begin();

// Safe reference to maskManager
const { maskManager } = state;
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state.maskManager is undefined.

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