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AlphaGo.jl

AlphaGo.jl is pure Julia implementation of AlphaGo Zero using Flux.jl.

Installation

To install this package simply run

pkg> add https://github.com/tejank10/AlphaGo.jl

Usage

using AlphaGo

Making an environment of Go is simple
env = GoEnv(9)
Here 9 is the size of board i.e., a 9x9 board is created.

   A B C D E F G H J  
 9 . . . . . . . . . 9  
 8 . . . . . . . . . 8  
 7 . . . . . . . . . 7  
 6 . . . . . . . . . 6  
 5 . . . . . . . . . 5  
 4 . . . . . . . . . 4  
 3 . . . . . . . . . 3  
 2 . . . . . . . . . 2  
 1 . . . . . . . . . 1  
   A B C D E F G H J  
Move: 0. Captures X: 0 O: 0  
To Play: X(BLACK)  

Training is done using train() method. train() method is used by the user to train the model based on the following parameters:

  • env
  • num_games: Number of self-play games to be played Optional arguments:
  • memory_size: Size of the memory buffer
  • batch_size
  • epochs: Number of epochs to train the data on
  • ckp_freq: Frequecy of saving the model and weights
  • tower_height: AlphaGo Zero Architecture uses residual networks stacked together. This is called a tower of residual networks. tower_height specifies how many residual blocks to be stacked.
  • model: Object of type NeuralNet
  • readouts: number of readouts by MCTSPlayer
  • start_training_after: Number of games after which training will be started

The network can be tested to play against humans by using the play() method. play() takes following arguments:

  • env
  • nn: an object of type NeuralNet
  • tower_height
  • num_readouts
  • mode: It specifies human will play as Black or white. If mode is 0 then human is Black, else White.

TODO

  • Structure for memory buffer
  • GUI

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