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steckes/README.md

Welcome to My Profile

I learned audio development while working for Neumann, u-he, and Holoplot.

Now I am a founding engineer at ai-coustics.

  • 🦀 Working on the following Rust projects

    • A room correction library for audio systems neodsp
    • A real-time audio inference engine for neural networks with ai-coustics
    • Improving the Rust audio ecosystem by open-sourcing many tools (hopefully)
  • ⚡ Interested in

    • UI/UX development (Leptos, Tauri, Iced, egui)
    • Everything audio tech related
    • Music, Synthesizers, Singing
  • 📧 How to reach me

Pinned Loading

  1. neodsp/neort neodsp/neort Public

    neort is a framework for real-time audio applications, including audio IO, effects and visualization

    Rust 2

  2. neodsp/neolab neodsp/neolab Public

    neolab is a framework to load, analyze and manipulate audio data

    Rust

  3. neodsp/fft-convolver neodsp/fft-convolver Public

    Audio convolution algorithm in pure Rust for real time audio processing

    Rust 12 2

  4. neodsp/neo-audio neodsp/neo-audio Public

    A backend-agnostic real-time audio engine that works cross platform

    Rust 6

  5. neodsp/simper-filter neodsp/simper-filter Public

    State Variable Filters for real-time audio in pure Rust.

    Rust 2