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Version 0.2.0 release.
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splewis committed May 4, 2015
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6 changes: 3 additions & 3 deletions README.md
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Expand Up @@ -5,7 +5,7 @@ csgo-retakes

This is a CS:GO [Sourcemod](http://www.sourcemod.net) plugin that creates a competitive-minded gamemode called retakes. The idea is that the T players spawn in a bombsite with the bomb, while the CT spawn on rotation routes and try to retake the site and defuse the bomb.

**Note that this plugin is currently unreleased. There is no stable release. Expect bugs.**
**Note that this plugin is currently in beta.**


## For plugin developers
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#### Requirements

**Only Sourcemod 1.7 is supported.** Releases are compiled using the 1.7 compiler and will not work on a server using an older version.
**Only Sourcemod 1.7 is supported.** Releases are compiled using the 1.7.1 compiler and will not work on a server using a sourcemod versino earlier than 1.7.

#### Instructions
Download the archive and extract the files to the game server. From the download, you should have installed the following (to the ``csgo`` directory):
Expand All @@ -54,7 +54,7 @@ The build process is managed by my [smbuilder](https://github.com/splewis/sm-bui
To compile, you will need:
- [SMLib](https://github.com/bcserv/smlib)

You should make sure you have a relatively recent version of smlib - some changes were made to accommodate sourcemod 1.7 changes.
You should make sure you have a relatively recent version of smlib - some changes were made to accommodate sourcemod 1.7 changes. The plugin is currently compiled against sourcemod 1.7.1.


## Creating and Editing Spawns
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6 changes: 3 additions & 3 deletions scripting/retakes/generic.sp
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#tryinclude "manual_version.sp"
#if !defined PLUGIN_VERSION
#define PLUGIN_VERSION "0.2.0-dev"
#define PLUGIN_VERSION "0.2.0"
#endif

#define INTEGER_STRING_LENGTH 20 // max number of digits a 64-bit integer can use up as a string
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#include <cstrike>
#include <smlib>

char g_ColorNames[][] = {"{NORMAL}", "{DARK_RED}", "{PURPLE}", "{GREEN}", "{MOSS_GREEN}", "{LIGHT_GREEN}", "{LIGHT_RED}", "{GRAY}", "{ORANGE}", "{LIGHT_BLUE}", "{DARK_BLUE}", "{PURPLE}", "{CARRIAGE_RETURN}"};
char g_ColorCodes[][] = {"\x01", "\x02", "\x03", "\x04", "\x05", "\x06", "\x07", "\x08", "\x09", "\x0B", "\x0C", "\x0E", "\n"};
char g_ColorNames[][] = {"{NORMAL}", "{DARK_RED}", "{PURPLE}", "{GREEN}", "{MOSS_GREEN}", "{LIGHT_GREEN}", "{LIGHT_RED}", "{GRAY}", "{ORANGE}", "{LIGHT_BLUE}", "{DARK_BLUE}", "{PURPLE}"};
char g_ColorCodes[][] = {"\x01", "\x02", "\x03", "\x04", "\x05", "\x06", "\x07", "\x08", "\x09", "\x0B", "\x0C", "\x0E"};

/**
* Switches a player to a new team.
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