Skip to content
View smrghsh's full-sized avatar
🪄
git push
🪄
git push

Block or report smrghsh

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
smrghsh/README.md

"hello world!"

I'm a VR researcher focused on the human computer interaction of multi-user scientific and engineering interfaces. I work out of the SET Lab as PhD student at UC Santa Cruz where I'm practicing design research and validation. 🌊🌲

I specialize in WebXR development and three.js applications, especially those that involve 3D interfaces, networking code, and scalability.

I owe a lot to creative code communities, such as the p5.js community for mentorship and profound creative inspiration, the Google Summer of Code program for teaching me how to contribute, and the creative code collective for opportunities to organize and support.

Before my current position, I worked at the Ahmanson Lab where I managed a makerspace and produced AR and VR technologies for the humanities-- coordinating and contributing to game engine, web, and mobile development teams.

Feel free to send an email or reach out on socials about this topic.


🏄 Santa Cruz artists and coders, please reach out about local creative code collective meetup

🕶️ Bay Area folk interested in VR projects, please reach out about local industry association

Pinned Loading

  1. GSOC22 GSOC22 Public

    work summary for GSOC 22

    3

  2. butterfly butterfly Public

    lots of butterflies! one my land on your hand! immersive/cross platform computer graphics

    JavaScript 3 1

  3. capoeira capoeira Public

    I scanned myself, auto-rigged, and animated myself doing a martial arts movement in a WebXR scene

    JavaScript