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ndk-glue: Switch to
parking_lot
for map
pable and Send
able lock …
…guards It has come up previously that the `native_window()` function is easier to use if we could transpose a `LockGuard<Option<>>` into an `Option<LockGuard<>>`. After all, as soon as you have the lock you only need to check the `Option<>` value once and are thereafter guaranteed that its value won't change, until the lock is given up. At the same time `parking_lot` has a `send_guard` feature which allows moving a lock guard to another thread (as long as `deadlock_detection` is disabled); a use case for this recently came up [in glutin] where the `NativeWindow` handle lock should be stored with a GL context so that our `fn on_window_destroyed()` callback doesn't return until after the `Surface` created on it is removed from the context and destroyed. Glutin forces this context to be `Send`, and a lock guard already allows `Sync` if `NativeWindow` is `Sync` (which it is). [in glutin]: rust-windowing/glutin#1411 (comment)
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