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Auto merge of #2197 - RalfJung:round-robin, r=RalfJung
make Miri's scheduler proper round-robin When thread N blocks or yields, we activate thread N+1 next, rather than always activating thread 0. This should guarantee that as long as all threads regularly yield, each thread eventually takes a step again. Fixes the "multiple loops that yield playing ping-pong" part of #1388. `@cbeuw` I hope this doesn't screw up the scheduler-dependent tests you are adding in your PR.
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// ignore-windows: Concurrency on Windows is not supported yet. | ||
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use std::thread; | ||
use std::sync::atomic::{AtomicBool, AtomicUsize, Ordering}; | ||
use std::sync::mpsc; | ||
use std::cell::Cell; | ||
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/// When a thread yields, Miri's scheduler used to pick the thread with the lowest ID | ||
/// that can run. IDs are assigned in thread creation order. | ||
/// This means we could make 2 threads infinitely ping-pong with each other while | ||
/// really there is a 3rd thread that we should schedule to make progress. | ||
fn two_player_ping_pong() { | ||
static FLAG: AtomicUsize = AtomicUsize::new(0); | ||
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let waiter1 = thread::spawn(|| { | ||
while FLAG.load(Ordering::Acquire) == 0 { | ||
// spin and wait | ||
thread::yield_now(); | ||
} | ||
}); | ||
let waiter2 = thread::spawn(|| { | ||
while FLAG.load(Ordering::Acquire) == 0 { | ||
// spin and wait | ||
thread::yield_now(); | ||
} | ||
}); | ||
let progress = thread::spawn(|| { | ||
FLAG.store(1, Ordering::Release); | ||
}); | ||
// The first `join` blocks the main thread and thus takes it out of the equation. | ||
waiter1.join().unwrap(); | ||
waiter2.join().unwrap(); | ||
progress.join().unwrap(); | ||
} | ||
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/// Based on a test by @jethrogb. | ||
fn launcher() { | ||
static THREAD2_LAUNCHED: AtomicBool = AtomicBool::new(false); | ||
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for _ in 0..10 { | ||
let (tx, rx) = mpsc::sync_channel(0); | ||
THREAD2_LAUNCHED.store(false, Ordering::SeqCst); | ||
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let jh = thread::spawn(move || { | ||
struct RecvOnDrop(Cell<Option<mpsc::Receiver<()>>>); | ||
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impl Drop for RecvOnDrop { | ||
fn drop(&mut self) { | ||
let rx = self.0.take().unwrap(); | ||
while !THREAD2_LAUNCHED.load(Ordering::SeqCst) { | ||
thread::yield_now(); | ||
} | ||
rx.recv().unwrap(); | ||
} | ||
} | ||
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let tl_rx: RecvOnDrop = RecvOnDrop(Cell::new(None)); | ||
tl_rx.0.set(Some(rx)); | ||
}); | ||
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let tx_clone = tx.clone(); | ||
let jh2 = thread::spawn(move || { | ||
THREAD2_LAUNCHED.store(true, Ordering::SeqCst); | ||
jh.join().unwrap(); | ||
tx_clone.send(()).expect_err( | ||
"Expecting channel to be closed because thread 1 TLS destructors must've run", | ||
); | ||
}); | ||
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while !THREAD2_LAUNCHED.load(Ordering::SeqCst) { | ||
thread::yield_now(); | ||
} | ||
thread::yield_now(); | ||
tx.send(()).expect("Expecting channel to be live because thread 2 must block on join"); | ||
jh2.join().unwrap(); | ||
} | ||
} | ||
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fn main() { | ||
two_player_ping_pong(); | ||
launcher(); | ||
} |
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warning: thread support is experimental and incomplete: weak memory effects are not emulated. | ||
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