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joiners.scad
Modules for joining separately printed parts including screw together, snap-together and dovetails.
To use, add the following lines to the beginning of your file:
include <BOSL2/std.scad>
include <BOSL2/joiners.scad>
-
-
half_joiner_clear()
– Creates a mask to clear space for ahalf_joiner()
. [Geom] [VNF] -
half_joiner()
– Creates a half-joiner shape to mate with ahalf_joiner2()
shape.. [Geom] [VNF] -
half_joiner2()
– Creates a half_joiner2 shape to mate with ahalf_joiner()
shape.. [Geom] [VNF]
-
-
-
joiner_clear()
– Creates a mask to clear space for ajoiner()
shape. [Geom] -
joiner()
– Creates a joiner shape that can mate with another rotated joiner shape. [Geom]
-
-
-
dovetail()
– Creates a possibly tapered dovetail shape. [Geom]
-
-
-
snap_pin()
– Creates a snap-pin that can slot into asnap_pin_socket()
to join two parts. [Geom] -
snap_pin_socket()
– Creates a snap-pin socket for asnap_pin()
to slot into. [Geom] -
rabbit_clip()
– Creates a rabbit-eared clip that can snap into a slot. [Geom]
-
-
-
hirth()
– Creates a Hirth face spline that locks together two cylinders. [Geom]
-
Synopsis: Creates a mask to clear space for a half_joiner()
. [Geom] [VNF]
See Also: half_joiner(), half_joiner2(), joiner_clear(), joiner(), snap_pin(), rabbit_clip(), dovetail()
Usage: As Module
- half_joiner_clear(l, w, [ang=], [clearance=], [overlap=]) [ATTACHMENTS];
Usage: As Function
- vnf = half_joiner_clear(l, w, [ang=], [clearance=], [overlap=]);
Description:
Creates a mask to clear an area so that a half_joiner can be placed there.
Arguments:
By Position | What it does |
---|---|
l |
Length of the joiner to clear space for. |
w |
Width of the joiner to clear space for. |
ang |
Overhang angle of the joiner. |
By Name | What it does |
---|---|
clearance |
Extra width to clear. |
overlap |
Extra depth to clear. |
anchor |
Translate so anchor point is at origin (0,0,0). See anchor. Default: CENTER
|
spin |
Rotate this many degrees around the Z axis after anchor. See spin. Default: 0
|
orient |
Vector to rotate top towards, after spin. See orient. Default: UP
|
Example 1:
include <BOSL2/std.scad>
include <BOSL2/joiners.scad>
half_joiner_clear();
Synopsis: Creates a half-joiner shape to mate with a half_joiner2()
shape.. [Geom] [VNF]
See Also: half_joiner_clear(), half_joiner2(), joiner_clear(), joiner(), snap_pin(), rabbit_clip(), dovetail()
Usage: As Module
- half_joiner(l, w, [base=], [ang=], [screwsize=], [$slop=]) [ATTACHMENTS];
Usage: As Function
- vnf = half_joiner(l, w, [base=], [ang=], [screwsize=], [$slop=]);
Description:
Creates a half_joiner object that can be attached to a matching half_joiner2 object.
Arguments:
By Position | What it does |
---|---|
l |
Length of the half_joiner. |
w |
Width of the half_joiner. |
By Name | What it does |
---|---|
base |
Length of the backing to the half_joiner. |
ang |
Overhang angle of the half_joiner. |
screwsize |
If given, diameter of screwhole. |
anchor |
Translate so anchor point is at origin (0,0,0). See anchor. Default: CENTER
|
spin |
Rotate this many degrees around the Z axis after anchor. See spin. Default: 0
|
orient |
Vector to rotate top towards, after spin. See orient. Default: UP
|
$slop |
Printer specific slop value to make parts fit more closely. |
Example 1:
include <BOSL2/std.scad>
include <BOSL2/joiners.scad>
half_joiner(screwsize=3);
Example 2:
include <BOSL2/std.scad>
include <BOSL2/joiners.scad>
half_joiner(l=20,w=10,base=10);
Example 3:
include <BOSL2/std.scad>
include <BOSL2/joiners.scad>
diff()
cuboid(40)
attach([FWD,TOP,RIGHT])
xcopies(20) half_joiner();
Synopsis: Creates a half_joiner2 shape to mate with a half_joiner()
shape.. [Geom] [VNF]
See Also: half_joiner_clear(), half_joiner(), joiner_clear(), joiner(), snap_pin(), rabbit_clip(), dovetail()
Usage: As Module
- half_joiner2(l, w, [base=], [ang=], [screwsize=])
Usage: As Function
- vnf = half_joiner2(l, w, [base=], [ang=], [screwsize=])
Description:
Creates a half_joiner2 object that can be attached to half_joiner object.
Arguments:
By Position | What it does |
---|---|
l |
Length of the half_joiner. |
w |
Width of the half_joiner. |
By Name | What it does |
---|---|
base |
Length of the backing to the half_joiner. |
ang |
Overhang angle of the half_joiner. |
screwsize |
Diameter of screwhole. |
anchor |
Translate so anchor point is at origin (0,0,0). See anchor. Default: CENTER
|
spin |
Rotate this many degrees around the Z axis after anchor. See spin. Default: 0
|
orient |
Vector to rotate top towards, after spin. See orient. Default: UP
|
Example 1:
include <BOSL2/std.scad>
include <BOSL2/joiners.scad>
half_joiner2(screwsize=3);
Example 2:
include <BOSL2/std.scad>
include <BOSL2/joiners.scad>
half_joiner2(w=10,base=10,l=20);
Example 3:
include <BOSL2/std.scad>
include <BOSL2/joiners.scad>
diff()
cuboid(40)
attach([FWD,TOP,RIGHT])
xcopies(20) half_joiner2();
Synopsis: Creates a mask to clear space for a joiner()
shape. [Geom]
See Also: half_joiner_clear(), half_joiner(), half_joiner2(), joiner(), snap_pin(), rabbit_clip(), dovetail()
Usage:
- joiner_clear(l, w, [ang=], [clearance=], [overlap=]) [ATTACHMENTS];
Description:
Creates a mask to clear an area so that a joiner can be placed there.
Arguments:
By Position | What it does |
---|---|
l |
Length of the joiner to clear space for. |
w |
Width of the joiner to clear space for. |
ang |
Overhang angle of the joiner. |
By Name | What it does |
---|---|
clearance |
Extra width to clear. |
overlap |
Extra depth to clear. |
anchor |
Translate so anchor point is at origin (0,0,0). See anchor. Default: CENTER
|
spin |
Rotate this many degrees around the Z axis after anchor. See spin. Default: 0
|
orient |
Vector to rotate top towards, after spin. See orient. Default: UP
|
Example 1:
include <BOSL2/std.scad>
include <BOSL2/joiners.scad>
joiner_clear();
Synopsis: Creates a joiner shape that can mate with another rotated joiner shape. [Geom]
See Also: half_joiner_clear(), half_joiner(), half_joiner2(), joiner_clear(), snap_pin(), rabbit_clip(), dovetail()
Usage:
- joiner(l, w, base, [ang=], [screwsize=], [$slop=]) [ATTACHMENTS];
Description:
Creates a joiner object that can be attached to another joiner object.
Arguments:
By Position | What it does |
---|---|
l |
Length of the joiner. |
w |
Width of the joiner. |
base |
Length of the backing to the joiner. |
ang |
Overhang angle of the joiner. |
By Name | What it does |
---|---|
screwsize |
If given, diameter of screwhole. |
anchor |
Translate so anchor point is at origin (0,0,0). See anchor. Default: CENTER
|
spin |
Rotate this many degrees around the Z axis after anchor. See spin. Default: 0
|
orient |
Vector to rotate top towards, after spin. See orient. Default: UP
|
$slop |
Printer specific slop value to make parts fit more closely. |
Example 1:
include <BOSL2/std.scad>
include <BOSL2/joiners.scad>
joiner(screwsize=3);
Example 2:
include <BOSL2/std.scad>
include <BOSL2/joiners.scad>
joiner(l=40, w=10, base=10);
Example 3:
include <BOSL2/std.scad>
include <BOSL2/joiners.scad>
diff()
cuboid(50)
attach([FWD,TOP,RIGHT])
zrot_copies(n=2,r=15)
joiner();
Synopsis: Creates a possibly tapered dovetail shape. [Geom]
See Also: joiner(), snap_pin(), rabbit_clip()
Usage:
- dovetail(gender, w=|width, h=|height, slide|thickness=, [slope=|angle=], [taper=|back_width=], [chamfer=], [r=|radius=], [round=], [extra=], [$slop=])
Description:
Produces a possibly tapered dovetail joint shape to attach to or subtract from two parts you wish to join together. The tapered dovetail is particularly advantageous for long joints because the joint assembles without binding until it is fully closed, and then wedges tightly. You can chamfer or round the corners of the dovetail shape for better printing and assembly, or choose a fully rounded joint that looks more like a puzzle piece. The dovetail appears parallel to the Y axis and projecting upwards, so in its default orientation it will slide together with a translation in the positive Y direction. The gender determines whether the shape is meant to be added to your model or differenced, and it also changes the anchor and orientation. The default anchor for dovetails is BOTTOM; the default orientation depends on the gender, with male dovetails oriented UP and female ones DOWN. The dovetails by default have extra extension of 0.01 for unions and differences. You should ensure that attachment is done with overlap=0 to ensure that the sizing and positioning is correct. To adjust the fit, use the $slop variable, which increases the depth and width of the female part of the joint to allow a clearance gap of $slop on each of the three sides.
Arguments:
By Position | What it does |
---|---|
gender |
A string, "male" or "female", to specify the gender of the dovetail. |
w / width
|
Width (at the wider, top end) of the dovetail before tapering |
h / height
|
Height of the dovetail (the amount it projects from its base) |
slide / thickness
|
Distance the dovetail slides when you assemble it (length of sliding dovetails, thickness of regular dovetails) |
By Name | What it does |
---|---|
slope |
slope of the dovetail. Standard woodworking slopes are 4, 6, or 8. Default: 6. |
angle |
angle (in degrees) of the dovetail. Specify only one of slope and angle. |
taper |
taper angle (in degrees). Dovetail gets narrower by this angle. Default: no taper |
back_width |
width of right hand end of the dovetail. This alternate method of specifying the taper may be easier to manage. Specify only one of taper and back_width . Note that back_width should be smaller than width to taper in the customary direction, with the smaller end at the back. |
chamfer |
amount to chamfer the corners of the joint (Default: no chamfer) |
r / radius
|
amount to round over the corners of the joint (Default: no rounding) |
round |
true to round both corners of the dovetail and give it a puzzle piece look. Default: false. |
$slop |
Increase the width of socket by double this amount and depth by this amount to allow adjustment of the fit. |
extra |
amount of extra length and base extension added to dovetails for unions and differences. Default: 0.01 |
Example 1: Ordinary straight dovetail, male version (sticking up) and female version (below the xy plane)
include <BOSL2/std.scad>
include <BOSL2/joiners.scad>
dovetail("male", width=15, height=8, slide=30);
right(20) dovetail("female", width=15, height=8, slide=30);
Example 2: Adding a 6 degree taper (Such a big taper is usually not necessary, but easier to see for the example.)
include <BOSL2/std.scad>
include <BOSL2/joiners.scad>
dovetail("male", w=15, h=8, slide=30, taper=6);
right(20) dovetail("female", 15, 8, 30, taper=6); // Same as above
Example 3: A block that can link to itself
include <BOSL2/std.scad>
include <BOSL2/joiners.scad>
diff()
cuboid([50,30,10]){
attach(BACK) dovetail("male", slide=10, width=15, height=8);
tag("remove")attach(FRONT) dovetail("female", slide=10, width=15, height=8);
}
Example 4: Setting the dovetail angle. This is too extreme to be useful.
include <BOSL2/std.scad>
include <BOSL2/joiners.scad>
diff()
cuboid([50,30,10]){
attach(BACK) dovetail("male", slide=10, width=15, height=8, angle=30);
tag("remove")attach(FRONT) dovetail("female", slide=10, width=15, height=8, angle=30);
}
Example 5: Adding a chamfer helps printed parts fit together without problems at the corners
include <BOSL2/std.scad>
include <BOSL2/joiners.scad>
diff("remove")
cuboid([50,30,10]){
attach(BACK) dovetail("male", slide=10, width=15, height=8, chamfer=1);
tag("remove")attach(FRONT) dovetail("female", slide=10, width=15, height=8,chamfer=1);
}
Example 6: Rounding the outside corners is another option
include <BOSL2/std.scad>
include <BOSL2/joiners.scad>
diff("remove")
cuboid([50,30,10]) {
attach(BACK) dovetail("male", slide=10, width=15, height=8, radius=1, $fn=32);
tag("remove") attach(FRONT) dovetail("female", slide=10, width=15, height=8, radius=1, $fn=32);
}
Example 7: Or you can make a fully rounded joint
include <BOSL2/std.scad>
include <BOSL2/joiners.scad>
$fn=32;
diff("remove")
cuboid([50,30,10]){
attach(BACK) dovetail("male", slide=10, width=15, height=8, radius=1.5, round=true);
tag("remove")attach(FRONT) dovetail("female", slide=10, width=15, height=8, radius=1.5, round=true);
}
Example 8: With a long joint like this, a taper makes the joint easy to assemble. It will go together easily and wedge tightly if you get the tolerances right. Specifying the taper with back_width
may be easier than using a taper angle.
include <BOSL2/std.scad>
include <BOSL2/joiners.scad>
cuboid([50,30,10])
attach(TOP) dovetail("male", slide=50, width=18, height=4, back_width=15, spin=90);
fwd(35)
diff("remove")
cuboid([50,30,10])
tag("remove") attach(TOP) dovetail("female", slide=50, width=18, height=4, back_width=15, spin=90);
Example 9: A series of dovetails forming a tail board, with the inside of the joint up. A standard wood joint would have a zero taper.
include <BOSL2/std.scad>
include <BOSL2/joiners.scad>
cuboid([50,30,10])
attach(BACK) xcopies(10,5) dovetail("male", slide=10, width=7, taper=4, height=4);
Example 10: Mating pin board for a half-blind right angle joint, where the joint only shows on the side but not the front. Note that the anchor method and use of spin
ensures that the joint works even with a taper.
include <BOSL2/std.scad>
include <BOSL2/joiners.scad>
diff("remove")
cuboid([50,30,10])
tag("remove")position(TOP+BACK) xcopies(10,5) dovetail("female", slide=10, width=7, taper=4, height=4, anchor=BOTTOM+FRONT,spin=180);
Synopsis: Creates a snap-pin that can slot into a snap_pin_socket()
to join two parts. [Geom]
See Also: snap_pin_socket(), joiner(), dovetail(), rabbit_clip()
Usage:
- snap_pin(size, [pointed=], [anchor=], [spin=], [orient]=) [ATTACHMENTS];
- snap_pin(r=|radius=|d=|diameter=, l=|length=, nub_depth=, snap=, thickness=, [clearance=], [preload=], [pointed=]) [ATTACHMENTS];
Description:
Creates a snap pin that can be inserted into an appropriate socket to connect two objects together. You can choose from some standard
pin dimensions by giving a size, or you can specify all the pin geometry parameters yourself. If you use a standard size you can
override the standard parameters by specifying other ones. The pins have flat sides so they can
be printed. When oriented UP the shaft of the pin runs in the Z direction and the flat sides are the front and back. The default
orientation (FRONT) and anchor (FRONT) places the pin in a printable configuration, flat side down on the xy plane.
The tightness of fit is determined by preload
and clearance
. To make pins tighter increase preload
and/or decrease clearance
.
The "large" or "standard" size pin has a length of 10.8 and diameter of 7. The "medium" pin has a length of 8 and diameter of 4.6. The "small" pin has a length of 6 and diameter of 3.2. The "tiny" pin has a length of 4 and a diameter of 2.5.
This pin is based on https://www.thingiverse.com/thing:213310 by Emmett Lalishe and a modified version at https://www.thingiverse.com/thing:3218332 by acwest and distributed under the Creative Commons - Attribution - Share Alike License
Arguments:
By Position | What it does |
---|---|
size |
text string to select from a list of predefined sizes, one of "standard", "medium", "small", or "tiny". |
By Name | What it does |
---|---|
pointed |
set to true to get a pointed pin, false to get one with a rounded end. Default: true |
r / radius
|
radius of the pin |
d / diameter
|
diameter of the pin |
l / length
|
length of the pin |
nub_depth |
the distance of the nub from the base of the pin |
snap |
how much snap the pin provides (the nub projection) |
thickness |
thickness of the pin walls |
pointed |
if true the pin is pointed, otherwise it has a rounded tip. Default: true |
clearance |
how far to shrink the pin away from the socket walls. Default: 0.2 |
preload |
amount to move the nub towards the pin base, which can create tension from the misalignment with the socket. Default: 0.2 |
Example 1: Pin in native orientation
include <BOSL2/std.scad>
include <BOSL2/joiners.scad>
snap_pin("standard", anchor=CENTER, orient=UP, thickness = 1, $fn=40);
Example 2: Pins oriented for printing
include <BOSL2/std.scad>
include <BOSL2/joiners.scad>
xcopies(spacing=10, n=4) snap_pin("standard", $fn=40);
Synopsis: Creates a snap-pin socket for a snap_pin()
to slot into. [Geom]
See Also: snap_pin(), joiner(), dovetail(), snap_pin(), rabbit_clip()
Usage:
- snap_pin_socket(size, [fixed=], [fins=], [pointed=], [anchor=], [spin=], [orient=]) [ATTACHMENTS];
- snap_pin_socket(r=|radius=|d=|diameter=, l=|length=, nub_depth=, snap=, [fixed=], [pointed=], [fins=]) [ATTACHMENTS];
Description:
Constructs a socket suitable for a snap_pin with the same parameters. If fixed
is true then the socket has flat walls and the
pin will not rotate in the socket. If fixed
is false then the socket is round and the pin will rotate, particularly well
if you add a lubricant. If pointed
is true the socket is pointed to receive a pointed pin, otherwise it has a rounded and and
will be shorter. If fins
is set to true then two fins are included inside the socket to act as supports (which may help when printing tip up,
especially when pointed=false
). The default orientation is DOWN with anchor BOTTOM so that you can difference() the socket away from an object.
The socket extends 0.02 extra below its bottom anchor point so that differences will work correctly. (You must have $overlap smaller than 0.02 in
attach or the socket will be beneath the surface of the parent object.)
The "large" or "standard" size pin has a length of 10.8 and diameter of 7. The "medium" pin has a length of 8 and diameter of 4.6. The "small" pin has a length of 6 and diameter of 3.2. The "tiny" pin has a length of 4 and a diameter of 2.5.
Arguments:
By Position | What it does |
---|---|
size |
text string to select from a list of predefined sizes, one of "standard", "medium", "small", or "tiny". |
By Name | What it does |
---|---|
pointed |
set to true to get a pointed pin, false to get one with a rounded end. Default: true |
r / radius
|
radius of the pin |
d / diameter
|
diameter of the pin |
l / length
|
length of the pin |
nub_depth |
the distance of the nub from the base of the pin |
snap |
how much snap the pin provides (the nub projection) |
fixed |
if true the pin cannot rotate, if false it can. Default: true |
pointed |
if true the socket has a pointed tip. Default: true |
fins |
if true supporting fins are included. Default: false |
Example 1: The socket shape itself in native orientation.
include <BOSL2/std.scad>
include <BOSL2/joiners.scad>
snap_pin_socket("standard", anchor=CENTER, orient=UP, fins=true, $fn=40);
Example 2: A spinning socket with fins:
include <BOSL2/std.scad>
include <BOSL2/joiners.scad>
snap_pin_socket("standard", anchor=CENTER, orient=UP, fins=true, fixed=false, $fn=40);
Example 3: A cube with a socket in the middle and one half-way off the front edge so you can see inside:
include <BOSL2/std.scad>
include <BOSL2/joiners.scad>
$fn=40;
diff("socket") cuboid([20,20,20])
tag("socket"){
attach(TOP) snap_pin_socket("standard");
position(TOP+FRONT)snap_pin_socket("standard");
}
Synopsis: Creates a rabbit-eared clip that can snap into a slot. [Geom]
See Also: snap_pin(), joiner(), dovetail(), snap_pin()
Usage:
- rabbit_clip(type, length, width, snap, thickness, depth, [compression=], [clearance=], [lock=], [lock_clearance=], [splineteps=], [anchor=], [orient=], [spin=]) [ATTACHMENTS];
Description:
Creates a clip with two flexible ears to lock into a mating socket, or create a mask to produce the appropriate mating socket. The clip can be made to insert and release easily, or to hold much better, or it can be created with locking flanges that will make it very hard or impossible to remove. Unlike the snap pin, this clip is rectangular and can be made at any height, so a suitable clip could be very thin. It's also possible to get a solid connection with a short pin.
The type parameters specifies whether to make a clip, a socket mask, or a double clip. The length is the total nominal length of the clip. (The actual length will be very close, but not equal to this.) The width gives the nominal width of the clip, which is the actual width of the clip at its base. The snap parameter gives the depth of the clip sides, which controls how easy the clip is to insert and remove. The clip "ears" are made over-wide by the compression value. A nonzero compression helps make the clip secure in its socket. The socket's width and length are increased by the clearance value which creates some space and can compensate for printing inaccuracy. The socket will be slightly longer than the nominal width. The thickness is the thickness curved line that forms the clip. The clip depth is the amount the basic clip shape is extruded. Be sure that you make the socket with a larger depth than the clip (try 0.4 mm) to allow ease of insertion of the clip. The clearance value does not apply to the depth. The splinesteps parameter increases the sampling of the clip curves.
By default clips appear with orient=UP and sockets with orient=DOWN. The clips and sockets extend 0.02 units below their base so that unions and differences will work without trouble, but be sure that the attach overlap is smaller than 0.02.
The first figure shows the dimensions of the rabbit clip. The second figure shows the clip in red overlayed on its socket in yellow. The left clip has a nonzero clearance, so its socket is bigger than the clip all around. The right hand locking clip has no clearance, but it has a lock clearance, which provides some space behind the lock to allow the clip to fit. (Note that depending on your printer, this can be set to zero.)
Figure 4.3.1:
Figure 4.3.2:
Arguments:
By Position | What it does |
---|---|
type |
One of "pin", "socket", "male", "female" or "double" to specify what to make. |
length |
nominal clip length |
width |
nominal clip width |
snap |
depth of hollow on the side of the clip |
thickness |
thickness of the clip "line" |
depth |
amount to extrude clip (give extra room for the socket, about 0.4mm) |
By Name | What it does |
---|---|
compression |
excess width at the "ears" to lock more tightly. Default: 0.1 |
clearance |
extra space in the socket for easier insertion. Default: 0.1 |
lock |
set to true to make a locking clip that may be irreversible. Default: false |
lock_clearance |
give clearance for the lock. Default: 0 |
splinesteps |
number of samples in the curves of the clip. Default: 8 |
anchor |
anchor point for clip |
orient |
clip orientation. Default: UP for pins, DOWN for sockets |
spin |
spin the clip. Default: 0 |
Example 1: Here are several sizes that work printed in PLA on a Prusa MK3, with default clearance of 0.1 and a depth of 5
include <BOSL2/std.scad>
include <BOSL2/joiners.scad>
module test_pair(length, width, snap, thickness, compression, lock=false)
{
depth = 5;
extra_depth = 10;// Change this to 0.4 for closed sockets
cuboid([max(width+5,12),12, depth], chamfer=.5, edges=[FRONT,"Y"], anchor=BOTTOM)
attach(BACK)
rabbit_clip(type="pin",length=length, width=width,snap=snap,thickness=thickness,depth=depth,
compression=compression,lock=lock);
right(width+13)
diff("remove")
cuboid([width+8,max(12,length+2),depth+3], chamfer=.5, edges=[FRONT,"Y"], anchor=BOTTOM)
tag("remove")
attach(BACK)
rabbit_clip(type="socket",length=length, width=width,snap=snap,thickness=thickness,
depth=depth+extra_depth, lock=lock,compression=0);
}
left(37)ydistribute(spacing=28){
test_pair(length=6, width=7, snap=0.25, thickness=0.8, compression=0.1);
test_pair(length=3.5, width=7, snap=0.1, thickness=0.8, compression=0.1); // snap = 0.2 gives a firmer connection
test_pair(length=3.5, width=5, snap=0.1, thickness=0.8, compression=0.1); // hard to take apart
}
right(17)ydistribute(spacing=28){
test_pair(length=12, width=10, snap=1, thickness=1.2, compression=0.2);
test_pair(length=8, width=7, snap=0.75, thickness=0.8, compression=0.2, lock=true); // With lock, very firm and irreversible
test_pair(length=8, width=7, snap=0.75, thickness=0.8, compression=0.2, lock=true); // With lock, very firm and irreversible
}
Example 2: Double clip to connect two sockets
include <BOSL2/std.scad>
include <BOSL2/joiners.scad>
rabbit_clip("double",length=8, width=7, snap=0.75, thickness=0.8, compression=0.2,depth=5);
Example 3: A modified version of the clip that acts like a backpack strap clip, where it locks tightly but you can squeeze to release.
include <BOSL2/std.scad>
include <BOSL2/joiners.scad>
cuboid([25,15,5],anchor=BOTTOM)
attach(BACK)rabbit_clip("pin", length=25, width=25, thickness=1.5, snap=2, compression=0, lock=true, depth=5, lock_clearance=3);
left(32)
diff("remove")
cuboid([30,30,11],orient=BACK,anchor=BACK){
tag("remove")attach(BACK)rabbit_clip("socket", length=25, width=25, thickness=1.5, snap=2, compression=0, lock=true, depth=5.5, lock_clearance=3);
xflip_copy()
position(FRONT+LEFT)
xscale(0.8)
tag("remove")zcyl(l=20,r=13.5, $fn=64);
}
Synopsis: Creates a Hirth face spline that locks together two cylinders. [Geom]
Usage:
- hirth(n, ir|id=, or|od=, tooth_angle, [cone_angle=], [chamfer=], [rounding=], [base=], [crop=], [anchor=], [spin=], [orient=]
Description:
Create a Hirth face spline. The Hirth face spline is a joint that locks together two cylinders using radially positioned triangular teeth on the ends of the cylinders. If the joint is held together (e.g. with a screw) then the two parts will rotate (or not) together. The two parts of the regular Hirth spline joint are identical. Each tooth is a triangle that grows larger with radius. You specify a nominal tooth angle; the actual tooth angle will be slightly different.
You can also specify a cone_angle which raises or lowers the angle of the teeth. When you do this you need to
mate splines with opposite angles such as -20 and +20. The splines appear centered at the origin so that two
splines will mate if their centers coincide. Therefore attach(CENTER,CENTER)
will produce two mating splines
assuming that they are rotated correctly. The bottom anchors will be at the bottom of the spline base. The top
anchors are at an arbitrary location and are not useful.
By default the spline is created as a polygon with 2n
edges and the radius is the outer radius to the unchamfered corners.
For large choices of n
this will produce result that is close to circular. For small n
the result will be obviously polygonal.
If you want a cylindrical result then set crop=true
, which will intersect an oversized version of the joint with a suitable cylinder.
Note that cropping makes the most difference when the tooth count is low.
The teeth are chamfered proportionally based on the chamfer
argument which specifies the fraction of the teeth tips
to remove. The teeth valleys are chamfered by half the specified value to ensure that there is room for the parts
to mate. If you use the rounding parameter then the roundings cut away the chamfer corners, so chamfered and rounded
joints are compatible with each other. Note that rounding doesn't always produce a smooth transition to the roundover,
particularly with large cone angle.
The base is added based on the unchamfered dimensions of the joint, and the "teeth_bot" anchor is located
based on the unchamfered dimensions.
By default the teeth are symmetric, which is ideal for registration and for situations where loading may occur in either direction. The skew parameter will skew the teeth by the specified amount, where a skew of ±1 gives a tooth with a vertical side either on the left or the right. Intermediate values will produce partially skewed teeth. Note that the skew applies after the tooth profile is computed with the specified tooth_angle, which means that the skewed tooth will have an altered tooth angle from the one specified.
The joint is constructed with a tooth peak aligned with the X+ axis.
For two hirth joints to mate they must have the same tooth count, opposite cone angles, and the chamfer/rounding values
must be equal. (One can be chamfered and one rounded, but with the same value.) The rotation required to mate the parts
depends on the skew and whether the tooth count is odd or even. To apply this rotation automatically, set rot=true
.
When you pick extreme parameters such as very large cone angle, or very small tooth count (e.g. 2 or 3), the joint may develop a weird shape, and the shape may be unexpectedly sensitive to things like whether chamfering is enabled. It is difficult to identify the point where the shapes become odd, or even perhaps invalid. For example, with 2 teeth a skew of 0.95 works fine, but a skew of 0.97 produces a truncated shape and 0.99 produces a 2-part shape. A skew of 1 produces a degenerate, invalid shape. Since it's hard to determine which parameters, exactly, produce "bad" outcomes, we have chosen not to limit the production of the extreme shapes, so take care if using extreme parameter values.
Named Anchors:
Anchor Name | Position |
---|---|
"teeth_bot" | center of the joint, aligned with the bottom of the (unchamfered/unrounded) teeth, pointing DOWN. |
Arguments:
By Position | What it does |
---|---|
n |
number of teeth |
ir / id
|
inner radius or diameter |
or / od
|
outer radius or diameter |
tooth_angle |
nominal tooth angle. Default: 60 |
cone_angle |
raise or lower the angle of the teeth in the radial direction. Default: 0 |
skew |
skew the tooth shape. Default: 0 |
chamfer |
chamfer teeth by this fraction at tips and half this fraction at valleys. Default: 0 |
rounding |
round the teeth by this fraction at the tips, and half this fraction at valleys. Default: 0 |
rot |
if true rotate so the part will mate (via attachment) with another identical part. Default: false |
base |
add base of this height to the bottom. Default: 1 |
crop |
crop to a cylindrical shape. Default: false |
anchor |
Translate so anchor point is at origin (0,0,0). See anchor. Default: CENTER
|
spin |
Rotate this many degrees around the Z axis after anchor. See spin. Default: 0
|
orient |
Vector to rotate top towards, after spin. See orient. Default: UP
|
Example 1: Basic uncropped hirth spline
include <BOSL2/std.scad>
include <BOSL2/joiners.scad>
hirth(32,20,50);
Example 2: Raise cone angle
include <BOSL2/std.scad>
include <BOSL2/joiners.scad>
hirth(32,20,50,cone_angle=30);
Example 3: Lower cone angle
include <BOSL2/std.scad>
include <BOSL2/joiners.scad>
hirth(32,20,50,cone_angle=-30);
Example 4: Adding a large base
include <BOSL2/std.scad>
include <BOSL2/joiners.scad>
hirth(20,20,50,base=20);
Example 5: Only 8 teeth, with chamfering
include <BOSL2/std.scad>
include <BOSL2/joiners.scad>
hirth(8,20,50,tooth_angle=60,base=10,chamfer=.1);
Example 6: Only 8 teeth, cropped
include <BOSL2/std.scad>
include <BOSL2/joiners.scad>
hirth(8,20,50,tooth_angle=60,base=10,chamfer=.1, crop=true);
Example 7: Only 8 teeth, with rounding
include <BOSL2/std.scad>
include <BOSL2/joiners.scad>
hirth(8,20,50,tooth_angle=60,base=10,rounding=.1);
Example 8: Only 8 teeth, different tooth angle, cropping with $fn to crop cylinder aligned with teeth
include <BOSL2/std.scad>
include <BOSL2/joiners.scad>
hirth(8,20,50,tooth_angle=90,base=10,rounding=.05,crop=true,$fn=48);
Example 9: Two identical parts joined together (with 1 unit offset to reveal the joint line). With odd tooth count and no skew the teeth line up correctly:
include <BOSL2/std.scad>
include <BOSL2/joiners.scad>
hirth(27,20,50, tooth_angle=60,base=2,chamfer=.05)
up(1) attach(CENTER,CENTER)
hirth(27,20,50, tooth_angle=60,base=2,chamfer=.05);
Example 10: Two conical parts joined together, with opposite cone angles for a correct joint. With an even tooth count one part needs to be rotated for the parts to align:
include <BOSL2/std.scad>
include <BOSL2/joiners.scad>
hirth(26,20,50, tooth_angle=60,base=2,cone_angle=30,chamfer=.05)
up(1) attach(CENTER,CENTER)
hirth(26,20,50, tooth_angle=60,base=2,cone_angle=-30, chamfer=.05, rot=true);
Example 11: Using skew to create teeth with vertical faces
include <BOSL2/std.scad>
include <BOSL2/joiners.scad>
hirth(17,20,50,skew=-1, base=5, chamfer=0.05);
Example 12: If you want to change how tall the teeth are you do that by changing the tooth angle. Increasing the tooth angle makes the teeth shorter:
include <BOSL2/std.scad>
include <BOSL2/joiners.scad>
hirth(17,20,50,tooth_angle=120,skew=0, base=5, rounding=0.05, crop=true);
Table of Contents
Function Index
Topics Index
Cheat Sheet
Tutorials
Basic Modeling:
- constants.scad STD
- transforms.scad STD
- attachments.scad STD
- shapes2d.scad STD
- shapes3d.scad STD
- drawing.scad STD
- masks2d.scad STD
- masks3d.scad STD
- distributors.scad STD
- color.scad STD
- partitions.scad STD
- miscellaneous.scad STD
Advanced Modeling:
- paths.scad STD
- regions.scad STD
- skin.scad STD
- vnf.scad STD
- beziers.scad
- nurbs.scad
- rounding.scad
- turtle3d.scad
Math:
- math.scad STD
- linalg.scad STD
- vectors.scad STD
- coords.scad STD
- geometry.scad STD
- trigonometry.scad STD
Data Management:
- version.scad STD
- comparisons.scad STD
- lists.scad STD
- utility.scad STD
- strings.scad STD
- structs.scad STD
- fnliterals.scad
Threaded Parts:
Parts:
- ball_bearings.scad
- cubetruss.scad
- gears.scad
- hinges.scad
- joiners.scad
- linear_bearings.scad
- modular_hose.scad
- nema_steppers.scad
- polyhedra.scad
- sliders.scad
- tripod_mounts.scad
- walls.scad
- wiring.scad
STD = Included in std.scad