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Drag and Drop Collection Views

Written for Swift 4.0, it is an implementation of Dragging and Dropping data across multiple UICollectionViews.

Drag and Drop Illustration

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Language Licence Awesome

Requirements

  • iOS 8.0+
  • XCode 9.0+
  • Swift 4.0 +

Installation

Cocoa Pods

pod 'KDDragAndDropCollectionViews', '~> 1.3'

Manual

Add the files in Classes/ to your project.

Quick Guide

Make the UICollectionView of interest a KDDragAndDropCollectionView

XCode Interface Builder Screen

Then set a class as dataSource implementing the KDDragAndDropCollectionViewDataSource protocol.

class ViewController: UIViewController, KDDragAndDropCollectionViewDataSource {

    @IBOutlet weak var firstCollectionView: KDDragAndDropCollectionView!
    @IBOutlet weak var secondCollectionView: KDDragAndDropCollectionView!
    @IBOutlet weak var thirdCollectionView: KDDragAndDropCollectionView!
    
    var data : [[DataItem]] = [[DataItem]]() // just for this example
    
    var dragAndDropManager : KDDragAndDropManager?
    
    override func viewDidLoad() {
        let all = [firstCollectionView, secondCollectionView, thirdCollectionView]
        self.dragAndDropManager = KDDragAndDropManager(canvas: self.view, collectionViews: all)
    }
}

The only responsibility of the user code is to manage the data that the collection view cells are representing. The data source of the collection views must implement the KDDragAndDropCollectionViewDataSource protocol.

In the example we have 3 UICollectionViews distinguishable by their tags (bad practice, I know... but it's only an example ;-) and a data array holding 3 arrays respectively. In a case like this, an implementation of the above could be:

func collectionView(collectionView: UICollectionView, dataItemForIndexPath indexPath: NSIndexPath) -> AnyObject {
    return data[collectionView.tag][indexPath.item]
}

func collectionView(collectionView: UICollectionView, insertDataItem dataItem : AnyObject, atIndexPath indexPath: NSIndexPath) -> Void {
    if let di = dataItem as? DataItem {
        data[collectionView.tag].insert(di, atIndex: indexPath.item)
    }
}

func collectionView(collectionView: UICollectionView, deleteDataItemAtIndexPath indexPath : NSIndexPath) -> Void {
    data[collectionView.tag].removeAtIndex(indexPath.item)
}

func collectionView(collectionView: UICollectionView, moveDataItemFromIndexPath from: NSIndexPath, toIndexPath to : NSIndexPath) -> Void {
    let fromDataItem: DataItem = data[collectionView.tag][from.item]
    data[collectionView.tag].removeAtIndex(from.item)
    data[collectionView.tag].insert(fromDataItem, atIndex: to.item)    
}

func collectionView(_ collectionView: UICollectionView, indexPathForDataItem dataItem: AnyObject) -> IndexPath? {

    guard let candidate = dataItem as? DataItem else { return nil }
    
    for (i,item) in data[collectionView.tag].enumerated() {
        if candidate != item { continue }
        return IndexPath(item: i, section: 0)
    }
    return nil
}

Advanced Use

Prevent specific Items from being Dragged and/or Dropped

Apart form the dataSource protocol that is implemented by the controller who owns the data that feeds the collection view, there are two more protocols of interest: KDDraggable and KDDroppable. These are implemented directly by the KDDragAndDropCollectionView and account for a finer control over what gets dragged where.

The easier way to access them is to subclass KDDragAndDropCollectionView and overide the default implementation. For example, we might not want to drop a particular item from the view:

class MyCV: KDDragAndDropCollectionView {
    override func canDropAtRect(_ rect: CGRect) -> Bool {
        let condition = /* custom logic that results to (for example) ... */ false
        return super.canDropAtRect(rect) && condition
    }
}

Data Items and Equatable

In the example code included in this project, I have created a DataItem class to represent the data displayed by the collection view.

class DataItem : Equatable {
    var indexes: String
    var colour: UIColor
    init(indexes: String, colour: UIColor = UIColor.clear) {
        self.indexes    = indexes
        self.colour     = colour
    }
    static func ==(lhs: DataItem, rhs: DataItem) -> Bool {
        return lhs.indexes == rhs.indexes && lhs.colour == rhs.colour
    }
}

In the course of development you will be making your own types that must comform to the Equatable protocol as above. Each data item must be uniquely idenfyiable so be careful when creating cells that can have duplicate display values as for example a "Scrabble" type game where the same letter appears more than once. In cases like these, a simple identifier will do to implement the equality.

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