This emulator is in VERY EARLY STAGE. Only a handful of games boot or work.
Performance on N64 is still not very good, most games do not run at full frame rate yet.
Sound is not emulated yet.
MVS64 is written using libdragon. The build system assumes that you will be using the official Docker container for libdragon (libdragon-docker), that will work on Windows (under WSL), Linux and Mac. First, follow the installation instructions of libdragon-docker if you haven't already.
Once you have the docker container configured, clone mvs64:
$ git clone https://github.com/rasky/mvs64
$ cd mvs64
Start the docker container in the mvs64 directory:
$ libdragon start
Now build mvs64:
$ make mvs64 BIOS=<path/to/bios.bin> ROM=<path/to/game.zip>
When building, you need to specify the path to a NeoGeo BIOS file that you
want to use, and the path to a NeoGeo game ROM, as a zip file. Both BIOS
and
ROM
are actually environment variables, so you can set them in your environment
once to avoid specifying them on the command line (doing that for BIOS
is
especially useful, as you rarely change that).
This command will create a Nintendo 64 ROM called mvs64-<gamename>.z64
, that
you can use with an emulator or on a real console using a development kit
like 64drive or EverDrive 64.
NOTE: during the build, the path of the BIOS will be inspected to search for
a ROM called sfix.sfix
, which is also part of the standard BIOS sets. That
ROM must reside in the same folder of the specified BIOS.
mvs64 also includes a PC build of the emulator that can be used to further test the emulation. In general, if a bug is present in the N64 version and not in the PC version of mvs64, it is a bug of the Nintendo 64 backend. Otherwise, it is a bug in the NeoGeo emulation layer.
To build the PC version, run:
$ make pctest
This will build a emu
binary. This PC version tries to stay as close
as possible to the N64 version, so it's not optimized to be a fully standalone
PC emulator. In particular, it doesn't load standard game ZIP files, but it
uses the preprocessed ROMs that are generated as part of the N64 build system.
To use the PC version of the emulator on a specific game, first build the N64
emulator for that game using the make mvs64
command above.
During the build, you will notice that a folder called game.n64/
(next to
game.zip
) is created. That folder contains preprocessed ROMs that are then
embedded in the final .z64
file. Pass that folder to the emu
binary:
$ ./emu <path/to/game.n64/>