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Fix iOS image loading process outputting alpha-premultiplied colours #6454
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On a quick read it doesn't look like there's a
CGBitmapContext
anymore?Also just a general question: did you use some other code as reference for this? It would be good to have some links to other similar implementation to reassure me that this isn't completely back to front (because I feel like it might be, and that the correct method is to adjust things so we can set the src/dest blend to support this at a metal level).
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Yeah this comment is stale, should mention
CIContext
instead.This is not referenced from anywhere else, it was written as such after various attempts of internet searching to achieve the desired behaviour, specifically after being aware of
CIContext
in a random stack overflow thread (I should also mention thatCGBitmapContext
supports floating-point components but the numbers are completely imprecise, seemingly converted from premultiplied byte values).As to whether this is back to front or not, it is back to front in terms of iOS/Metal most likely. As I've read more about this before submitting this PR it does seem like the correct approach is to configure Metal to blend premultiplied colours more correctly, but I've gone with this PR first as I have a feeling it will not be a simple one at all. The masking/texture shaders will probably have to be thoroughly re-checked to handle premultiplied colours correctly, alongside figuring out what it takes to make Metal blend premultiplied colours.
I'll investigate that today and see where it leads me.