RSMQ port to async rust. RSMQ is a simple redis queue system that works in any redis v2.6+. It contains the same methods as the original one in https://github.com/smrchy/rsmq
This crate uses async in the implementation. If you want to use it in your sync code you can use tokio/async_std "block_on" method. Async was used in order to simplify the code and allow 1-to-1 port oft he JS code.
use rsmq_async::{Rsmq, RsmqError, RsmqConnection};
let mut rsmq = Rsmq::new(Default::default()).await?;
let message = rsmq.receive_message::<String>("myqueue", None).await?;
if let Some(message) = message {
rsmq.delete_message("myqueue", &message.id).await?;
}
Main object documentation are in: Rsmq and PooledRsmq and they both implement the trait RsmqConnection where you can see all the RSMQ methods. Make sure you always import the trait RsmqConnection.
Check https://crates.io/crates/rsmq_async
use rsmq_async::{Rsmq, RsmqConnection};
async fn it_works() {
let mut rsmq = Rsmq::new(Default::default())
.await
.expect("connection failed");
rsmq.create_queue("myqueue", None, None, None)
.await
.expect("failed to create queue");
rsmq.send_message("myqueue", "testmessage", None)
.await
.expect("failed to send message");
let message = rsmq
.receive_message::<String>("myqueue", None)
.await
.expect("cannot receive message");
if let Some(message) = message {
rsmq.delete_message("myqueue", &message.id).await;
}
}
When initializing RSMQ you can enable the realtime PUBLISH for
new messages. On every new message that gets sent to RSQM via sendMessage
a
Redis PUBLISH will be issued to {rsmq.ns}:rt:{qname}
. So, you can subscribe
to it using redis-rs library directly.
Besides the PUBLISH when a new message is sent to RSMQ nothing else will happen.
Your app could use the Redis SUBSCRIBE command to be notified of new messages
and issue a receiveMessage
then. However make sure not to listen with multiple
workers for new messages with SUBSCRIBE to prevent multiple simultaneous
receiveMessage
calls.
If you want to implement "at least one delivery" guarantee, you need to receive the messages using "receive_message" and then, once the message is successfully processed, delete it with "delete_message".
If you want to use a connection pool, just use PooledRsmq instad of Rsmq. It implements the RsmqConnection trait as the normal Rsmq.
If you want to accept any of both implementation, just accept the trait RsmqConnection
There are 3 functions that take generic types:
pop_message
andreceive_message
: Where the type for the received message isRsmqMessage<E>
whereE: TryFrom<RedisBytes, Error = Vec<u8>>
. So, If you have custom type, you can implement the traitTryFrom<RedisBytes>
forYourCustomType
and use it like:rsmq.receive_message::<YourCustomType>("myqueue", None)
. Implementations are provided forString
andVec<u8>
.send_message
where the message to send needs to implementInto<RedisBytes> + Send
. So you will need to implement the trait for your type. You can check the implementations for the type RedisBytes and see how we did it. Implementations are provided forString
,&str
andVec<u8>
.
All this is because strings in Rust are very convenient to use for json messages, so always returning a Vec
may not be the most ergonomic solution. But at the same time, we can just add some already made implementations
for it and you can just use it with your type or, if you are sending, let's say, images, just use the method
like: rsmq.receive_message::<Vec<u8>>("myqueue", None)
and transform it later to your type. (Or just implement
the TryFrom for your type and the transformation will be automatic.)
impl TryFrom<RedisBytes> for String {
// We sacrifice the ability of recovering the original error for the ability of having the
// original data. If you know how to conserver both, let me know!
type Error = Vec<u8>; // Always set Error as Vec<u8>;
fn try_from(bytes: RedisBytes) -> Result<Self, Self::Error> {
String::from_utf8(bytes.0).map_err(|e| e.into_bytes())
}
}