nukeulater
released this
09 Nov 18:37
·
114 commits
to development-new
since this release
- fixed the render pipeline to allow for and support split-screen play
- fixed some of the fog effects to be more consistent with the original game (noticeable on Lockout, The Arbiter etc.)
- fixed Lockout snowflakes size consistency between screen resolutions
- performance improvement by rendering the skybox last, making use of the stencil buffer
- added discord invites
- removed max player limit for ragdolls (8 to max 16 players), increased the max ragdoll count allowed to simulate at the same time
- fixed an overlooked issue in matrix3x3_rotation_to_quaternion(), should improve rotation interpolation
- some infection improvements and fixes
- fixed some edge cases that could lead to the game crashing (related to maximizing/minimizing the game)
- fixed raw mouse sensitivity not being consistent between 30 tick and 60 tick
- refactored the entire custom menu system using code closer to the original implementation of the game
- restored 4way sign-in and co-op lobby menus
- and many other codebase and under the hood improvements...