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Consider AVIF image format for future inclusion in the engine #2418
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See also https://netflixtechblog.com/avif-for-next-generation-image-coding-b1d75675fe4 TBH AVIF looks extraordinary, even compared to webP. |
As I understand it, the AVIF format would automatically work if the browser supports it? Would be great to use this. Also as it has a lossless compression, I'm wondering If it's possible to use with the LUT problem in #774 |
It seems AVIF supports HDR but I suspect this might be 10-12bit precision vs full floats .. would that be enough? |
Any update on that topic? Or what about webp? Draco is working so well for meshes but regarding textures, if Im not mistaken, Playcanvas is only using JPG and PNG |
You can also use Basis compressed textures
…On Fri, 22 Sep 2023 at 08:26, NicolasVZ777 ***@***.***> wrote:
Any update on that topic? Or what about webp? Draco is working so well for
meshes but regarding textures, if Im not mistaken, Playcanvas is only using
JPG and PNG
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webp format inside glb should be supported I believe using EXT_texture_webp extension, I tested this a while back. See #5360 You can also load webp as an assert. But using it as a source in the Editor is not supported yet: playcanvas/editor#991 |
AVIF now supported: https://blog.playcanvas.com/avif-webp-land-in-editor/ |
https://jakearchibald.com/2020/avif-has-landed/
AVIF is a new image format derived from the keyframes of AV1 video. It's a royalty-free format, and it's already supported in Chrome 85 on desktop. Android support will be added soon, Firefox is working on an implementation
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