A simple keyboard-controlled Game Boy tile editor for Unix systems written in C using ncurses library. (Everything besides plotting pixels is achieved by pressing keys)
Hope you'll find it useful.
First you'll need to clone the repo:
$ git clone https://github.com/paul-arutyunov/vtGBte.git
$ cd vtGBte
To build the project, run
$ make
in your terminal.
This will create binary file in the repo dir.
To install the program, simply run
# make install
This will install the binary to the directory specified in the makefile (/usr/local/bin
by default).
Expectably, to uninstall run
# make uninstall
Before re-building always run
$ make clean
This will remove all object files in the repo dir.
Also it'd be nice to have a script named, say, "rebuild.sh" located in the repo dir and consisting of two lines.
Note that you'll need ncurses
library located somwhere on your computer.
And make
.
And install
.
And rm
.
And, if thruth to be told, a C compiler is required too.
Why am I writing this.
Asset is always 256 tiles in size. vtGBte saves assets in raw binary format. This means that you only have to save your work to a file, named, say, 'sprites.bin', you will only need to include it in your assembly file, for example, that's how you do it in RGBDS:
incbin "sprites.bin"
You would likely do not use up the whole asset, so you can include only a part of file:
incbin "sprites.bin",0,32
In RGBDS, this will include only 32 bytes (2 tiles) starting at byte 0.
Minimalistic!
Drawing: Arrow keys to move the cursor, number keys (1..4) to select color, SPACE to plot a pixel, F to fill the whole tile with selected color.
r
to redraw screen (similar to ^R in Nethack) - useful if your screen is ruined for any reason.
S
to resize canvas (up to 32x32 size supported)
g
- show guide
,
and .
keys to shift tile
<
and >
keys to toggle the color of the selected color number
c
to copy, p
to paste
s
to save asset to file
l
to load asset from file
h
to open the help screen
q
to quit
Be sure to make suggestions or contribute. You're welcome!