Skip to content
View patriciogonzalezvivo's full-sized avatar

Sponsors

@furmanlukasz
@CodyJasonBennett
@PaulHaeberli
@lithp
Private Sponsor
@isjackwild
@snibbe
@wblut
@pavophilip
Private Sponsor
Private Sponsor
Private Sponsor
@rektdeckard

Highlights

  • Pro

Organizations

@openframeworks @mfadt @CLOUDS-Interactive-Documentary @OpenframeProject

Block or report patriciogonzalezvivo

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse

Pinned Loading

  1. thebookofshaders thebookofshaders Public

    Step-by-step guide through the abstract and complex universe of Fragment Shaders.

    GLSL 6.1k 693

  2. glslViewer glslViewer Public

    Console-based GLSL Sandbox for 2D/3D shaders

    C++ 4.7k 351

  3. lygia lygia Public

    LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility

    GLSL 2.7k 172

  4. glslEditor glslEditor Public

    Simple WebGL Fragment Shader Editor

    JavaScript 2.4k 241

  5. prisma prisma Public

    Computational photography pipeline that performs multiple inferences from any image or video.

    Python 240 8

  6. glsl-pipeline glsl-pipeline Public

    Prototype complex pipelines directly from a single shader by branching it into stages

    TypeScript 83 5