The StateTransition
is a simple, but very handy .NET library for configuring of the state machine.
The API of the StateTransition
provides complete set of features for flexible and quick configuring the state machine by state or trigger with a number of different useful options.
There is everything you need and no frills.
less code, more opportunities
⚠ Although we use it in production, it still isn't v1.0.0. Please, test your configured state machines carefully on dev/stage environments before deploying to the prod.
The StateTransition
is an open-source project and we will thank you for your contributions to our project. Read the rules here.
When you need to orchestrate some business process, then ensuring reliable and flexible orchestration of the process will often depend on the possibilities of the state machine engine.
We are defined 4 important aspects for StateTransition
's engine, that we'd like to have for best matching and cover our requirements:
loosely coupled & entity-oriented
flexibility
reliability
simplicity
Well, before developing own implementation we made a short research of the couple similar popular libs for configuring of state machines: stateless and automatonymous. But these solutions didn’t match all above our requirements.
So let's look at the implemented features based on our requirements.
loosely coupled & entity-oriented
- The configuration of the
StateTransition
engine is built around the working withTEntity
object type. Under the hood of engine thelow coupling
characteristic and this is confirmed at least by the fact that theTEntity
type knows nothing about the state-machine itself and that it controls its state. Because of this, the implementation of entity state changes is flexible and adaptive, and you only need to specify the name of the property that will be responsible for theTEntity
state. So it allows theStateTransition
to have full control over the process of changing the state ofTEntity
. Moreover, theStateTransition
's engine is absolutely state-less. - This is an unique and distinctive difference from many other state-machine solutions.
- The configuration of the
flexibility
- A flexible way to work with options to control the transition. Out of the box, 1 basic
IsAutofire
option will already be available, which tells theStateTransition
's engine that you can automatically fire a transition to the next state without any trigger.- The
StateTransition
's engine provides the ability to set your custom options under each transition.- For example, in our services we use the custom
UseTransactionScope
option to specify acompensable
transaction that will roll back changes that were previously applied before an error occurred in the system. - You can override the
IsAutofire
option value if needed for your custom option.
- For example, in our services we use the custom
- The
- It is possible to
- pass additional custom arguments available as part of the transition options
- fire the state transitioning by using
TState
orTTrigger
- to configure custom
entry/exit
actions that are executed before and after a specific transition - to configure of the default
entry/exit
action that are always executed before and after any transition - loop the transition to the same
TState
state by using specificTTrigger
- define transition guards to check the condition on a particular transition from the current to the final state
- build a transitions state graph using Mermaid notation based on a configured state machine
- A flexible way to work with options to control the transition. Out of the box, 1 basic
reliability
- Out of the box, own native
middleware
functionality is available to providereliable
control. Let's look at the most basic and useful examples of how to use this functionality by our opinion:- ensuring data integrity and consistency to avoid distributed transactions
- tracing and logging during the transition
- handling of exceptions that occurred during the transition, etc.
- Out of the box, own native
simplicity
- Easily and handy customizable configuration and to be sure it is enough to get acquainted with Getting started section
BenchmarkDotNet v0.13.12, macOS Sonoma 14.2.1 (23C71) [Darwin 23.2.0]
Apple M1, 1 CPU, 8 logical and 8 physical cores
.NET SDK 7.0.305
[Host] : .NET 6.0.3 (6.0.322.12309), Arm64 RyuJIT AdvSIMD
Job-VWVFSC : .NET 6.0.3 (6.0.322.12309), Arm64 RyuJIT AdvSIMD
Runtime=.NET 6.0 RunStrategy=Throughput
// * Legends *
Mean : Arithmetic mean of all measurements
Error : Half of 99.9% confidence interval
StdDev : Standard deviation of all measurements
Ratio : Mean of the ratio distribution ([Current]/[Baseline])
1 ns : 1 Nanosecond (0.000000001 sec)
Transitioning by trigger to the specific state with custom transition action and boolean guard can achieve the following benchmark:
Method | Mean | Error | StdDev | Ratio |
---|---|---|---|---|
Fire | 30.24 ns | 0.187 ns | 0.146 ns | 1.00 |
It is worth taking into account that during these 30+ ns
we also had time to set a new value for the State
property of the related TEntity
object type.
You can explore our project for benchmarks and run it to verify these calculations! Here it is!
To start configure your state machine, all you need to do is declare a new class that will be inherited from the base class
generic class StateMachine<TState,TTrigger,TEntity>
.
The base class StateMachine<TState,TTrigger,TEntity>
has 3 types of parameters where
TState
allows to describe your type with possible states that can be used to add transitions.- Initialization of the state machine involves passing a property with
TState
type responsible for the state of the entity object, which will be updated after the transition to a new status.
- Initialization of the state machine involves passing a property with
TTrigger
allows to describe the necessary triggers that will be used to call the transition on the of the state machine.TEntity
allows you to specify the type of entity for which the state machine itself will be configured, with all necessary transitions from one state to another.
Now let's look how to easily start configure your state machine using the below sample.
public enum AbcState
{
A,
B,
C
}
public enum AbcTrigger
{
SetB,
SetC,
Auto
}
public class Abc
{
public AbcState State { get; set; }
}
public class AbcStateMachine : StateMachine<AbcState, AbcTrigger, Abc>
{
public AbcStateMachine(): base(abc => abc.State)
{
Configure(AbcState.A)
.AddTransitionTo(AbcState.B, AbcTrigger.SetB);
SetFiniteState(AbcState.B); // either set the state as finite, or just configure this state. you have to choose one!
}
public async Task Fire(Abc abc, AbcTrigger trigger)
{
await Fire(new FireByTriggerRequest(trigger, abc, CancellationToken.None));
}
}
Now we can use our configured AbcStateMachine
. Let's fire the transition to the B
state for Abc
!
var abcStateMachine = new AbcStateMachine();
var abc = new Abc {State = AbcState.A};
await abcStateMachine.Fire(abc, AbcTrigger.SetB);
To check out the power of the StateTransition
engine, - we recommend you start from our API section.
You can use our sample Abc state machine as a playground for easier and quicker familiarization with the StateTransition
features.
In addition, it will be useful to view our unit tests where we have tried to cover all features logic using our simple sample with Abc
.
The API of the StateTransition
has the followed structure:
- StateMachine class is responsible for full control over the state machine itself and directly for state transition.
- StateTransitionManager class is responsible for managing transitions for an each configured state.
More details about exposed API methods in these classes you can get from their xml-comments in code.