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StateTransition is a simple, but very handy .NET library for configuring of the state machine.

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NuGet

Overview

The StateTransition is a simple, but very handy .NET library for configuring of the state machine.

The API of the StateTransition provides complete set of features for flexible and quick configuring the state machine by state or trigger with a number of different useful options. There is everything you need and no frills.

less code, more opportunities

Disclaimer

⚠ Although we use it in production, it still isn't v1.0.0. Please, test your configured state machines carefully on dev/stage environments before deploying to the prod.

Contributing

The StateTransition is an open-source project and we will thank you for your contributions to our project. Read the rules here.

Motivation

When you need to orchestrate some business process, then ensuring reliable and flexible orchestration of the process will often depend on the possibilities of the state machine engine.

We are defined 4 important aspects for StateTransition's engine, that we'd like to have for best matching and cover our requirements:

  • loosely coupled & entity-oriented
  • flexibility
  • reliability
  • simplicity

Well, before developing own implementation we made a short research of the couple similar popular libs for configuring of state machines: stateless and automatonymous. But these solutions didn’t match all above our requirements.

Main features

So let's look at the implemented features based on our requirements.

  • loosely coupled & entity-oriented
    • The configuration of the StateTransition engine is built around the working with TEntity object type. Under the hood of engine the low coupling characteristic and this is confirmed at least by the fact that the TEntity type knows nothing about the state-machine itself and that it controls its state. Because of this, the implementation of entity state changes is flexible and adaptive, and you only need to specify the name of the property that will be responsible for the TEntity state. So it allows the StateTransition to have full control over the process of changing the state of TEntity. Moreover, the StateTransition's engine is absolutely state-less.
    • This is an unique and distinctive difference from many other state-machine solutions.
  • flexibility
    • A flexible way to work with options to control the transition. Out of the box, 1 basic IsAutofire option will already be available, which tells the StateTransition's engine that you can automatically fire a transition to the next state without any trigger.
      • The StateTransition's engine provides the ability to set your custom options under each transition.
        • For example, in our services we use the custom UseTransactionScope option to specify a compensable transaction that will roll back changes that were previously applied before an error occurred in the system.
        • You can override the IsAutofire option value if needed for your custom option.
    • It is possible to
      • pass additional custom arguments available as part of the transition options
      • fire the state transitioning by using TState or TTrigger
      • to configure custom entry/exit actions that are executed before and after a specific transition
      • to configure of the default entry/exit action that are always executed before and after any transition
      • loop the transition to the same TState state by using specific TTrigger
      • define transition guards to check the condition on a particular transition from the current to the final state
      • build a transitions state graph using Mermaid notation based on a configured state machine
  • reliability
    • Out of the box, own native middleware functionality is available to provide reliable control. Let's look at the most basic and useful examples of how to use this functionality by our opinion:
      • ensuring data integrity and consistency to avoid distributed transactions
      • tracing and logging during the transition
      • handling of exceptions that occurred during the transition, etc.
  • simplicity
    • Easily and handy customizable configuration and to be sure it is enough to get acquainted with Getting started section

Performance

BenchmarkDotNet v0.13.12, macOS Sonoma 14.2.1 (23C71) [Darwin 23.2.0]
Apple M1, 1 CPU, 8 logical and 8 physical cores
.NET SDK 7.0.305
[Host]     : .NET 6.0.3 (6.0.322.12309), Arm64 RyuJIT AdvSIMD
Job-VWVFSC : .NET 6.0.3 (6.0.322.12309), Arm64 RyuJIT AdvSIMD

Runtime=.NET 6.0  RunStrategy=Throughput

// * Legends *
Mean   : Arithmetic mean of all measurements
Error  : Half of 99.9% confidence interval
StdDev : Standard deviation of all measurements
Ratio  : Mean of the ratio distribution ([Current]/[Baseline])
1 ns   : 1 Nanosecond (0.000000001 sec)

Transitioning by trigger to the specific state with custom transition action and boolean guard can achieve the following benchmark:

Method Mean Error StdDev Ratio
Fire 30.24 ns 0.187 ns 0.146 ns 1.00

It is worth taking into account that during these 30+ ns we also had time to set a new value for the State property of the related TEntity object type. You can explore our project for benchmarks and run it to verify these calculations! Here it is!

Getting Started

To start configure your state machine, all you need to do is declare a new class that will be inherited from the base class generic class StateMachine<TState,TTrigger,TEntity>.

The base class StateMachine<TState,TTrigger,TEntity> has 3 types of parameters where

  • TState allows to describe your type with possible states that can be used to add transitions.
    • Initialization of the state machine involves passing a property with TState type responsible for the state of the entity object, which will be updated after the transition to a new status.
  • TTrigger allows to describe the necessary triggers that will be used to call the transition on the of the state machine.
  • TEntity allows you to specify the type of entity for which the state machine itself will be configured, with all necessary transitions from one state to another.

Now let's look how to easily start configure your state machine using the below sample.

Sample with simple state machine

public enum AbcState
{
	A,
	B,
	C
}

public enum AbcTrigger
{
	SetB,
	SetC,
	Auto
}

public class Abc
{
	public AbcState State { get; set; }
}

public class AbcStateMachine : StateMachine<AbcState, AbcTrigger, Abc>
{
	public AbcStateMachine(): base(abc => abc.State)
	{
		Configure(AbcState.A)
			.AddTransitionTo(AbcState.B, AbcTrigger.SetB);
		
		SetFiniteState(AbcState.B); // either set the state as finite, or just configure this state. you have to choose one!
	}
    
	public async Task Fire(Abc abc, AbcTrigger trigger)
	{
		await Fire(new FireByTriggerRequest(trigger, abc, CancellationToken.None));
	}
}

Now we can use our configured AbcStateMachine. Let's fire the transition to the B state for Abc!

var abcStateMachine = new AbcStateMachine();
var abc = new Abc {State = AbcState.A};
await abcStateMachine.Fire(abc, AbcTrigger.SetB);

To check out the power of the StateTransition engine, - we recommend you start from our API section.
You can use our sample Abc state machine as a playground for easier and quicker familiarization with the StateTransition features.
In addition, it will be useful to view our unit tests where we have tried to cover all features logic using our simple sample with Abc.

API

The API of the StateTransition has the followed structure:

api-structure

  • StateMachine class is responsible for full control over the state machine itself and directly for state transition.
  • StateTransitionManager class is responsible for managing transitions for an each configured state.

More details about exposed API methods in these classes you can get from their xml-comments in code.