v1.0.2
v1.0.2
You can read the change log in order to keep up with the changes / additions that were made! π
Additions and improvements
- Added vanilla-like crosshair changer! β
- Implemented skeletal playermodel chams. π
- Implemented playermodel head hitbox rendering of greenish color. π©
- Added rainbow model chams! π
- Additions to the ESP.
- Implemented no animations on player models.
- Added fade when opening/closing the menu.
- Added rain to the background of the menu.
- Added svc_stufftext filter (server command filter). See this video for demonstration.
- Added the ability to view "real" hit-able playermodel + its head hitbox. See this youtube video.
- Implemented limit to maximum amount of log files kept inside the logfile directory. (num_logfiles_to_keep variable)
- Disabled logging for the loader completely.
- Made currently held weapon sprite more accurate, e.g. this will now work even with custom models. π«
- Added about dialog inside the menu and welcome popup dialog when the cheat is firstly injected.
- Added support for non-steam 4554 CS! π₯³
- The build will be now automatically chosen if it is not strictly inside the list of what we support. So let's say you inject to 8063 build - 8684 will be chosen. Build 5000 - 4554 will be chosen, etc.
Bugfixes
- Changed formatting of CColor class from 0-255 to 0-1 to provide compatibility with the way imgui handle colors. π
- Fixed a bug in Visual Studio where if you would have the cheat inside a directory that has spaces in it such as "folder 1 2 3", the solution would not compile. π
- Fixed bug with static crosshair, where the alpha would softlock to 0 and would never change.
- Fixed a crash on game close that would sometimes happen.
- Fixed a crash when loading a config that could sometimes happen.
- Fixed a bunch of input issues.
- Fixed a bug where the head hitbox wouldn't sometimes be rendered when stood close to a player.