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load zeroed UVs as fallback in gltf loader (bevyengine#1803)
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fixes a lot of gltf loading failures (see bevyengine#1802)
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jakobhellermann authored and ostwilkens committed Jul 27, 2021
1 parent d839511 commit c2c80dd
Showing 1 changed file with 5 additions and 0 deletions.
5 changes: 5 additions & 0 deletions crates/bevy_gltf/src/loader.rs
Original file line number Diff line number Diff line change
Expand Up @@ -140,6 +140,11 @@ async fn load_gltf<'a, 'b>(
.map(|v| VertexAttributeValues::Float32x2(v.into_f32().collect()))
{
mesh.set_attribute(Mesh::ATTRIBUTE_UV_0, vertex_attribute);
} else {
let len = mesh.count_vertices();
let uvs = vec![[0.0, 0.0]; len];
bevy_log::debug!("missing `TEXCOORD_0` vertex attribute, loading zeroed out UVs");
mesh.set_attribute(Mesh::ATTRIBUTE_UV_0, uvs);
}

if let Some(vertex_attribute) = reader
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