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Gallery: Post your screenshots / code here (PART 4) #973
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@ExtasyHosting Very nice design. The mix between pixel and smooth fonts is great. |
ImGUI graph for plotting the time (x) vs position (y) of a player in Boundless as they walk through a portal. Everything left of the green line is the source world on the right is the destination world. You can see the server position and client position (which is predictive so a few frames ahead to reduce latency). The aim of the graph is to show that the transition is completely smooth. This helped us visualize the problems with transitioning from one server to another seamlessly which were:
Which we can now adjust for these (by moving the destination world position by the players velocity multiplied by the time they are out) and see that the transition is smooth. |
c++ Game engine and editor. https://github.com/volcoma/EtherealEngine |
This is very cool slash weird slash amazing slash worrying - but why? :) |
Ahah, well first of all bridging unrelated technologies is one of my best ability ! :P Seriously, on one of our software that powers a laser measurement device, we have the need for a way to "combine" multiple results from different measurements using some formulas only known at runtime. The first obvious solution was integrating a scripting language but this still requires end users to do some sort of "programming", that scares most of our user base. So I said "I just need a simple expression parser", I have tried to look for existing libraries in stb / imgui style and I have found tinyexpr on github. When doing some tests with the library the indecent idea came into my mind "can I really be doing a kind of excel using this thing?". After two hours of hacking I got the first proof of concept, and then I simply added a few fancier features in the following days (dependency tracking, range variables etc ). The imgui code is incredibly short ( for now). I am just using columns with buttons displaying the formatted output of the formula and when a cell is active, i draw an inputtext instead of the button. I will send maybe a shot when this Frankenstein gets integrated in the main software ;) |
one bit of extra functionality as expressions get longer, put the intputtext with the formula at the top (just like excel). Then if you press F2 you set focus on the input text. |
Using ImGUI for interface for apple ][ emulator. Used for windows for 6502 debugger. Still a work in progress ,but it's coming along: |
I'm dying to not being able to post pictures of the use of ImGui at work :( |
Currently building a 2D framework / GameEngine (as a little Sunday project) and am currently implementing some debug- / editor tools Using a mixture of ImGui (obv.) and RTTR and have the little beasty on the right implemented (so far...) with just a few lines of code in next to no time! |
@itamago, very likely DejaVuSans/16.f (or DroidSans/18.f :) |
@ExtasyHosting How did you do such a nice a title in windows? |
my unity-like game engine editor |
very nice , better than native os dialog system :) |
@codz01
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In case you were wondering how does Dear ImGui based app feels like, you have one more example! |
Courtesy of @septag |
@nem0 can this thing also show some pictures? This is beautiful |
@Pagghiu yes, the "Y" in the top left corner of the wepage is actually an image |
@nem0 you are a wizard 👍 |
@Pagghiu credit should go mostly to https://github.com/litehtml/litehtml, it handles the hard part. |
Very nice! Hope this can become a standalone widget/extension :) |
This is Part 4. I am splitting issues to reduce loading times and locked the old ones. Screenshots Part 1 #123 |
Ciao @Pagghiu, this looks really nice. Can I ask if you ever got around to open sourcing it? |
Ciao @mgodf, thanks. |
This is Part 4, I am splitting issues to reduce loading times and avoid github collapsing messages.
Browse all threads and find latest one to post to using the gallery label.
Also see: Software using dear imgui (you can help complete the list!)
You can post your screenshots here!
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