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http: add missing async_hooks destroy before asyncReset #23201
http: add missing async_hooks destroy before asyncReset #23201
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This also adds a test that fails without the change and passes when the fix is applied. I'd like to bring up two questions for potential reviewers:
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cc @nodejs/http @nodejs/async_hooks |
Emit a destroy before calling asyncReset because otherwise the old async_id never gets destroyed. Refs: nodejs#19859
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Would it be preferable to issue the destroy event from C++ (that is, from within src/async_wrap.cc,
void AsyncWrap::AsyncReset(double execution_async_id, bool silent)
)?
I think that might be a good idea, yes. This issue doesn’t seem to be specific to HTTP, but rather generally applies to AsyncWrap
instances that are to be reset?
The test I added has a lot of code in common with test/parallel/test-async-hooks-http-agent.js - should I rather merge my assertion into that?
That’s your call… adding assertions to existing tests isn’t a bad thing in any way, though.
@@ -167,6 +172,9 @@ Agent.prototype.addRequest = function addRequest(req, options, port/* legacy */, | |||
var socket = this.freeSockets[name].shift(); | |||
// Guard against an uninitialized or user supplied Socket. | |||
if (socket._handle && typeof socket._handle.asyncReset === 'function') { | |||
if (destroyHooksExist() && socket._handle.getAsyncId()) { | |||
emitDestroy(socket._handle.getAsyncId()); |
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If we do the destroy from JS, can we cache the result of getAsyncId()
? Calls into C++ are, unfortunately, not the cheapest…
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This call no longer exists in #23272.
For completeness sake:
Well opinions differ on that, there are a bunch of folks who insist that tests should always only assert one thing. If there are no strong opinions I would keep the tests separate. |
Emit a destroy before calling asyncReset because otherwise the old
async_id never gets destroyed.
Refs: #19859
This fixes one of the two issues described in here: #19859 (comment), namely the missing
destroy
event when an http agent gets reused.Reasoning: When calling
asyncReset
on the socket, we need to be aware that this will overwrite the socket'sasyncId
. TheasyncId
assigned to the socket beforeasyncReset
is then lost, thus, a destroy event will never be emitted for this "old"asyncId
. The addedemitDestroy
makes sure that a matching destroy event is emitted before we assign the newasyncId
inasyncReset
.See also: #23263
Checklist
make -j4 test
(UNIX), orvcbuild test
(Windows) passes