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PR-URL: #254 Reviewed-By: Michael Dawson <[email protected]>
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# Object | ||
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You are reading a draft of the next documentation and it's in continuous update so | ||
if you don't find what you need please refer to: | ||
[C++ wrapper classes for the ABI-stable C APIs for Node.js](https://nodejs.github.io/node-addon-api/) | ||
The Object class corresponds to a JavaScript object. It is extended by the following node-addon-api classes that you may use when working with more specific types: | ||
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- [Value](value.md) and extends [Array](array.md) | ||
- [ArrayBuffer](array_buffer.md) | ||
- [Buffer<T>](buffer.md) | ||
- [Function](function.md) | ||
- [TypedArray](typed_array.md). | ||
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This class provides a number of convenience methods, most of which are used to set or get properties on a JavaScript object. For example, Set() and Get(). | ||
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## Example | ||
```cpp | ||
#include <napi.h> | ||
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using namespace Napi; | ||
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Void Init(Env env) { | ||
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// Create a new instance | ||
Object obj = Object::New(env); | ||
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// Assign values to properties | ||
obj.Set("hello", "world"); | ||
obj.Set(42, "The Answer to Life, the Universe, and Everything"); | ||
obj.Set("Douglas Adams", true); | ||
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// Get properties | ||
Value val1 = obj.Get("hello"); | ||
Value val2 = obj.Get(42); | ||
Value val3 = obj.Get("Douglas Adams"); | ||
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// Test if objects have properties. | ||
bool obj1 = obj.Has("hello"); // true | ||
bool obj2 = obj.Has("world"); // false | ||
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} | ||
``` | ||
## Methods | ||
### Empty Constructor | ||
```cpp | ||
Napi::Object::Object(); | ||
``` | ||
Creates a new empty Object instance. | ||
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### Constructor | ||
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```cpp | ||
Napi::Object::Object(napi_env env, napi_value value); | ||
``` | ||
- `[in] env`: The `napi_env` environment in which to construct the Value object. | ||
- `[in] value`: The C++ primitive from which to instantiate the Value. `value` may be any of: | ||
- bool | ||
- Any integer type | ||
- Any floating point type | ||
- const char* (encoded using UTF-8, null-terminated) | ||
- const char16_t* (encoded using UTF-16-LE, null-terminated) | ||
- std::string (encoded using UTF-8) | ||
- std::u16string | ||
- napi::Value | ||
- napi_value | ||
Creates a non-empty Object instance. | ||
### New() | ||
```cpp | ||
Object Napi::Object::New(napi_env env); | ||
``` | ||
- `[in] env`: The `napi_env` environment in which to construct the Value object. | ||
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Creates a new Object value. | ||
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### Set() | ||
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```cpp | ||
void Napi::Object::Set (____ key, ____ value); | ||
``` | ||
- `[in] key`: The name for the property being assigned. | ||
- `[in] value`: The value being assigned to the property. | ||
Add a property with the specified key with the specified value to the object. | ||
The key can be any of the following types: | ||
- `napi_value` | ||
- [Value](value.md) | ||
- `const char*` | ||
- `const std::string&` | ||
- `uint32_t` | ||
While the value must be any of the following types: | ||
- `napi_value` | ||
- [Value](value.md) | ||
- `const char*` | ||
- `std::string&` | ||
- `bool` | ||
- `double` | ||
### Get() | ||
```cpp | ||
Value Napi::Object::Get(____ key); | ||
``` | ||
- `[in] key`: The name of the property to return the value for. | ||
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Returns the [Value](value.md) associated with the key property. Returns NULL if no such key exists. | ||
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The `key` can be any of the following types: | ||
- `napi_value` | ||
- [Value](value.md) | ||
- `const char *` | ||
- `const std::string &` | ||
- `uint32_t` | ||
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### Has() | ||
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```cpp | ||
bool Napi::Object::Has (____ key) const; | ||
``` | ||
- `[in] key`: The name of the property to check. | ||
Returns a `bool` that is *true* if the object has a property named `key` and *false* otherwise. | ||
### InstanceOf() | ||
```cpp | ||
bool Napi::Object::InstanceOf (const Function& constructor) const | ||
``` | ||
- `[in] constructor`: The constructor [Function](function.md) of the value that is being compared with the object. | ||
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Returns a `bool` that is true if the Object is an instance created by the `constructor` and false otherwise. | ||
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Note: This is equivalent to the JavaScript instanceof operator. | ||
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### DefineProperty() | ||
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```cpp | ||
void Napi::Object::DefineProperty (const PropertyDescriptor& property); | ||
``` | ||
- `[in] property`: A [PropertyDescriptor](propertydescriptor.md). | ||
Define a property on the object. | ||
### DefineProperties() | ||
```cpp | ||
void Napi::Object::DefineProperties (____ properties) | ||
``` | ||
- `[in] properties`: A list of [PropertyDescriptor](propertydescriptor.md). Can be one of the following types: | ||
- const std::initializer_list<PropertyDescriptor>& | ||
- const std::vector<PropertyDescriptor>& | ||
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Defines properties on the object. | ||
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### Operator[]() | ||
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```cpp | ||
PropertyLValue<std::string> Napi::Object::operator[] (const char* utf8name); | ||
``` | ||
- `[in] utf8name`: UTF-8 encoded null-terminated property name. | ||
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Returns a [PropertyLValue](propertylvalue.md) as the named property or sets the named property. | ||
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```cpp | ||
PropertyLValue<std::string> Napi::Object::operator[] (const std::string& utf8name); | ||
``` | ||
- `[in] utf8name`: UTF-8 encoded property name. | ||
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Returns a [PropertyLValue](propertylvalue.md) as the named property or sets the named property. | ||
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```cpp | ||
PropertyLValue<uint32_t> Napi::Object::operator[] (uint32_t index); | ||
``` | ||
- `[in] index`: Element index. | ||
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Returns a [PropertyLValue](propertylvalue.md) or sets an indexed property or array element. | ||
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```cpp | ||
Value Napi::Object::operator[] (const char* utf8name) const; | ||
``` | ||
- `[in] utf8name`: UTF-8 encoded null-terminated property name. | ||
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Returns the named property as a [Value](value.md). | ||
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```cpp | ||
Value Napi::Object::operator[] (const std::string& utf8name) const; | ||
``` | ||
- `[in] utf8name`: UTF-8 encoded property name. | ||
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Returns the named property as a [Value](value.md). | ||
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```cpp | ||
Value Napi::Object::operator[] (uint32_t index) const; | ||
``` | ||
- `[in] index`: Element index. | ||
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Returns an indexed property or array element as a [Value](value.md). |