WebGPURenderer: add Texture state tracking to NodeMaterialObserver
#29421
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Related issue: #29386
A race exists where a
NodeMaterialObserver
captures a texture's state and the texture image is loaded/changed.This was exposed in the webgpu_postprocessing_pixel example using WebGL.
Add an equals() method to Texture() and use this, with compensation for version changes from Texture.needsUpdate().