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WebGPURenderer: Add signature to shader #29240

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merged 1 commit into from
Aug 28, 2024

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WestLangley
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Like so.

Screenshot 2024-08-26 at 9 31 58 PM

It also applies the same injection to both vertex and fragment.

This PR only implements the change for the WebGL backend.

@WestLangley WestLangley added this to the r168 milestone Aug 27, 2024
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github-actions bot commented Aug 27, 2024

📦 Bundle size

Full ESM build, minified and gzipped.

Filesize dev Filesize PR Diff
685.4 kB (169.7 kB) 685.4 kB (169.7 kB) +0 B

🌳 Bundle size after tree-shaking

Minimal build including a renderer, camera, empty scene, and dependencies.

Filesize dev Filesize PR Diff
462 kB (111.4 kB) 462 kB (111.4 kB) +0 B

@WestLangley WestLangley force-pushed the dev-webgpu_shader_name branch from 31beff7 to ee66be7 Compare August 28, 2024 03:26
@WestLangley WestLangley changed the title WebGPURenderer: Inject material name into shader WebGPURenderer: Add signature to shader Aug 28, 2024
@sunag sunag merged commit fb6fe8f into mrdoob:dev Aug 28, 2024
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@WestLangley WestLangley deleted the dev-webgpu_shader_name branch August 28, 2024 18:11
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@aardgoose
@Mugen87

As discussed in the comments, this PR was modified, and no longer injects the material name into the shader.

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2 participants