PMREMNode: Mark default texture as render target texture. #29044
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Fixes #28970 (comment)
Description
When the defining the default placeholder texture for
PMREMNode
, it's important to setisRenderTargetTexture
totrue
otherwise the uvs for the WebGL backend won't be correct. Generated PMREM textures are always render target textures and rely on theisRenderTargetTexture
flag.