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WebGPURenderer: Forward depthNode to shadows #28042

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RenaudRohlinger
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Description

When employing a custom depth through material.depthNode, it should be mirrored in the shadows. This behavior has always been observed in the WebGLRenderer when using customDistanceMaterial and customDepthMaterial.

This contribution is funded by Utsubo

@sunag sunag added this to the r164 milestone Apr 1, 2024
@sunag sunag merged commit aaafb4f into mrdoob:dev Apr 1, 2024
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2 participants