WebGPURenderer: Add batch texture to cacheKey #28039
Merged
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Related issue: #27937 (comment)
Description
The update of the BatchedMesh texture wasn't properly translated in the Node System. This PR fix the issue by adding the batch texture ID to the cacheKey.
New working example:
https://raw.githack.com/renaudrohlinger/three.js/utsubo/fix/batch-dynamic/examples/webgpu_mesh_batch.html
/cc @mrdoob @sunag
This contribution is funded by Utsubo