WebGLRenderer: Fix transmission with nested render calls. #27886
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Fixed #27846.
Description
This PR makes sure transmission can be used when a scene is rendered with nested render calls which is for example true when using mirrors. This fixes the instance of
Reflector
in thewebxr_vr_sandbox
example which was also reported in #27846.Thanks to @LR17's research we know now that without this change the contents of the (single) transmission render target would be overwritten. By having a render target for each render state, this does not happen anymore.