UniformsUtils: Check for XRRenderTarget in getUnlitUniformColorSpace #27869
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Fixed #27868
Description
Adds a check to
getUnlitUniformColorSpace
to return the render target's texture colour space in case of the WebXR render target. With this change both fog colour and background colour remain consistent inside and outside VR sessions. This is similar to the logic inWebGLProgams.js
andWebGLRenderer.js
.This contribution is funded by Fern Solutions