WebGPURenderer: Added sync render()/clear() #27840
Merged
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Related issue: #27597 (comment), #26964
Description
On some Nodes including PMREMGenetaror(WebGPU) that is being developed, we will need to do render call synchronized in the same render pass, so as not to confuse the stack and don't have
race condition
problem. The best alternative I found so far was to alert the user with an error if they callsrender()
before initialization and directing them to userenderAsync()
THREE.Renderer: .render() called before the backend is initialized. Try using .renderAsync() instead.