Material: Fix emissiveIntensity
not persisting.
#27769
Merged
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Related issue: N/A
Description
If a Material with an
emissiveIntensity
of 0 is serialized, the previous truthy check does not persist this field. It will get reset to the default of 1 when loaded by theObjectLoader
.Solution: Be explicit and add
!== undefined
(same as specularIntensity).