WebGPURenderer: Add support for non-instanced meshes to StorageBuffer #27712
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It's currently not possible to use the storage buffers as attribute informations on the vertices for a classic mesh. This PR fix the issue.
Alternative could be to introduce breaking changes and replace everything with
StorageInstancedBufferAttribute
for the current compute particle demos and useStorageBufferAttribute
for classic meshes.In the WebGL Backend I guess using
attributes[ 0 ].isInstancedBufferAttribute
should be enough? Not sure of a case where we would use instanced and basic array buffer at the same time in a compute shading.This contribution is funded by Utsubo