WebGPURenderer: Fix copyFramebufferToTexture
wrong framebuffer binding in WebGLBackend
#27593
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In the WebGLBackend the
copyFramebufferToTexture
was not binding the correct framebuffer.Also, the
null
binding of theREAD_FRAMEBUFFER
was throwing a WebGL warning, I removed it as anyway WebGLDRAW_FRAMEBUFFER
operation will fallback to read the window-system-provided framebuffer and work just fine. This does another error warning throw on firefox and chrome. /cc @aardgooseThis fix the new
webgpu_backdrop_water
example (error caused bycopyFramebufferToTexture
called inViewportTextureNode
).Before:
After:
This contribution is funded by Utsubo