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WebGPURenderer: Fix BachedMesh coordinate system in case of WebGLBackend #27567

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merged 1 commit into from
Jan 15, 2024

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@sunag sunag commented Jan 15, 2024

Related issue: #27120 (comment)

Description

Fix BachedMesh coordinate system in case of WebGLBackend.

@sunag sunag added this to the r161 milestone Jan 15, 2024
@sunag sunag marked this pull request as ready for review January 15, 2024 12:14
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📦 Bundle size

Full ESM build, minified and gzipped.

Filesize dev Filesize PR Diff
671.3 kB (166.8 kB) 671.3 kB (166.8 kB) -6 B

🌳 Bundle size after tree-shaking

Minimal build including a renderer, camera, empty scene, and dependencies.

Filesize dev Filesize PR Diff
452.3 kB (109.8 kB) 452.3 kB (109.8 kB) +0 B

@sunag sunag merged commit 0b91656 into mrdoob:dev Jan 15, 2024
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AdaRoseCannon pushed a commit to AdaRoseCannon/three.js that referenced this pull request Jan 15, 2024
@sunag sunag deleted the dev-batched branch January 15, 2024 17:21
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