WebGLUniformsGroups: Fix and improve UBOs array caching system #27374
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While testing array of UBOs I realized that the caching system was only taking in consideration the first entry of an array of uniform.
I refactored the caching system with using a
uniformIndex_uniformIndexInArray
key system to fix this.Also the caching system was handling basic arrays which is something that
WebGLUniformsGroups
doesn't support yet. Not sure if Uniforms in threejs supports basic arrays OOTB (for exampleUniform( [0,1,2] )
instead ofUniform( new THREE.Vector3(0,1,2) )
)?Currently it adds unnecessary complexity to the caching system and anyway support is not there so I removed it.