Editor: Fix multi-material support. #27265
Merged
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Related issue: -
Description
While debugging the FBX asset from #27259, I have noticed multi material support in the editor is broken. I have fixed the material panel except for the script section (since objects with multiple (raw) shader materials can't be configured anyway).
The basic idea of this PR is to use the
materialSlot
value not only in the commands but in the property classes as well in order to select the correct material.