WebGLUniforms: Add sampler2DShadow
support.
#27252
Merged
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Init
sampler2DShadow
if the texture is not set yet by the user toWebGLUniforms
.Basically if in your shader you're using a
sampler2DShadow
and you didn't bind the correct texture format yet, WebGL will not be happy and crash as it will fallback to a basic texture.RequirescompareFunc
parameter inDepthTexture
constructor #27251 (otherwise we needneedsUpdate=true
which is probably something we don't want to add inWebGLUniforms
.All these elements are necessary for a better implementation of shadows that I want to introduce in the future that use
sampler2DShadow
instead ofsampler2D
.