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BatchedMesh: Fix MeshBasicMaterial not working #27229

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merged 2 commits into from
Nov 22, 2023

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gkjohnson
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Related issue: #22376

Description

Previously MeshBasicMaterial wasn't working with BatchedMesh since the batchMatrix was retrieved in the normal_vertex chunk which basic material did not use. The batch matrix is now retrieved at the beginning of all visual mesh shaders.

@gkjohnson gkjohnson added this to the r159 milestone Nov 22, 2023
@gkjohnson gkjohnson marked this pull request as ready for review November 22, 2023 09:45
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📦 Bundle size

Full ESM build, minified and gzipped.

Filesize dev Filesize PR Diff
668.3 kB (165.9 kB) 668.7 kB (165.9 kB) +346 B

🌳 Bundle size after tree-shaking

Minimal build including a renderer, camera, empty scene, and dependencies.

Filesize dev Filesize PR Diff
449.3 kB (108.9 kB) 449.7 kB (108.9 kB) +346 B

@gkjohnson gkjohnson merged commit fe587fa into mrdoob:dev Nov 22, 2023
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@gkjohnson gkjohnson deleted the batch-fix-vertex-shaders branch November 22, 2023 10:01
AdaRoseCannon pushed a commit to AdaRoseCannon/three.js that referenced this pull request Jan 15, 2024
* Add new batching_vertex shader chunk

* Fix material shaders
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2 participants