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TextureUtils: Add forceContextLoss() to decompress(). #27136

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merged 1 commit into from
Nov 7, 2023

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@Mugen87 Mugen87 commented Nov 7, 2023

Fixed #27100.

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This PR introduces a call of forceContextLoss() in TextureUtils.decompress() in order to prevent the "Too many active WebGL contexts." warning when using the method multiple times.

@Mugen87 Mugen87 added this to the r159 milestone Nov 7, 2023
@Mugen87 Mugen87 merged commit b8e78a3 into mrdoob:dev Nov 7, 2023
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Proper way to release context of a renderer immediately?
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