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Examples: webgl_postprocessing_hbao #27114
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Very nice! |
Hmm... Is this based on N8AO? |
Sorry I didn't answer right away, but I didn't read your comment until now. |
You mean cosine weighting the hemisphere? If you are already cosine-weighting your samples, you don't need to cosine-weight the hemisphere. |
I see. So I should remove See #27185 |
WebGL post processing example: HABO (Horizon Based Ambient Occlusion)
This contribution is funded by Rabbid76