FBXLoader: Fix polygon triangulation #27094
Merged
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Fixed #15211
Description
I've implemented correct triangulation using Earcut for concave polygons with >3 vertices when parsing FBX models. Previously this kind of polygons was naively triangulated by looping through each vertex and sequentially creating N-2 triangles for a polygon with N vertices. This worked for convex polygons but not for concave ones. See attached screenshots for comparison (before - after).