BatchedMesh Example: fix floating point error in rotation #27046
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Related issue: #25059
Description
It seems that the previous approach of decomposing the rotation from a matrix was resulting in lost rotation information due to floating point error or something - either way all the geometry was starting to rotate in the same direction. This PR avoids decomposition to address this.
Before
Cubes used everywhere to make the issue more clear
batched-error.mp4
After
Notice the shapes rotating in different directions
batch-example-fix.mp4
cc @takahirox