WebGPURenderer: implement readRenderTargetPixelsAsync() for WebGL backend #27006
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Using https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/WebGL_best_practices for non blocking read back.
Currently we don't cache framebuffer objects via renderTarget, so can't use existing objects, if beginRender() was passed renderTarget as well as renderContext we could implement this for the WebGL path. Is that a reasonable idea?
@sunag