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Shaders: Initialize geometryClearcoatNormal to suppress OpenGL warning. #27002

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merged 1 commit into from
Oct 18, 2023

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c-smile
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@c-smile c-smile commented Oct 18, 2023

Fix of 0(1578) : 'warning C7050: "geometryClearcoatNormal" might be used before being initialized'

Fixed #26994

Description

This warning appears while running ThreeJS on top of WebGL implementation that uses system OpenGL directly.
In particular in Sciter Engine on Windows with OpenGL 4.6 / NVIDIA drivers.

This warning manifests on any attempt to use "physical" materials like:

const material = new THREE.MeshStandardMaterial( { color: 0xFFFFFF } );

Note, no such warning in non-physical materials like MeshNormalMaterial

Fix of 0(1578) : 'warning C7050: "geometryClearcoatNormal" might be used before being initialized' mrdoob#26994 issue.
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📦 Bundle size

Full ESM build, minified and gzipped.

Filesize dev Filesize PR Diff
652.2 kB (161.6 kB) 652.3 kB (161.6 kB) +14 B

🌳 Bundle size after tree-shaking

Minimal build including a renderer, camera, empty scene, and dependencies.

Filesize dev Filesize PR Diff
444.9 kB (107.6 kB) 444.9 kB (107.6 kB) +14 B

@Mugen87 Mugen87 added this to the r158 milestone Oct 18, 2023
@Mugen87 Mugen87 merged commit eb397f8 into mrdoob:dev Oct 18, 2023
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@Mugen87 Mugen87 changed the title Update lights_fragment_begin.glsl.js Shaders: Initialize geometryClearcoatNormal to suppress OpenGL warning. Oct 18, 2023
@WestLangley
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Initializing a normal to zero raises a red flag: normals are of unit length.

Looking into this, vec3 geometryClearcoatNormal should be declared and initialized inside #ifdef USE_CLEARCOAT.

But you can't do that because of the refactoring in done in #26805.

RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );

//

Also, CSMShader appears to have the same issue.

@Mugen87
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Mugen87 commented Oct 18, 2023

This initialization is purely technical. As long as the code doesn't use the normal, I see no issue, tbh.

Mugen87 added a commit that referenced this pull request Oct 18, 2023
Applying the same change like in #27002.
@mrdoob
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mrdoob commented Oct 26, 2023

@WestLangley Would it be better to initialize it as vec3( 0.0, 0.0, 1.0 )?

@WestLangley
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@mrdoob The real problem is it shouldn't be instantiated at all if it is not going to be used.

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mrdoob commented Oct 26, 2023

Ah, so we could do this instead?

#ifdef USE_CLEARCOAT
	vec3 geometryClearcoatNormal = clearcoatNormal;
#endif

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Mugen87 commented Oct 26, 2023

This does not work which is explained here: #27002 (comment)

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Mugen87 commented Oct 26, 2023

I have the feeling we overthink this issue a bit. As long as geometryClearcoatNormal isn't used, it's value really does not matter.

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Getting warning in custom WebGL implementation running ThreeJS
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