Material: document disabling depth test disables depth write caveat. #27000
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When setting the
depthTest
flag of a material to false, this will also implicitly disable the depth write, becauseglDisable(GL_DEPTH_TEST)
is called internally.See: https://www.khronos.org/opengl/wiki/Depth_Test
While the behavior makes sense I think (after all
depthFunc
can be used to achieve the desired behavior), it caught me off guard, so I thought it would make sense to document it.