WebGPURenderer: Environment Nodes Hash #26942
Merged
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Related issue: Fixes #26917
Description
After #26729, updates to "environment" Nodes such as
Scene Lights
,Tone Mapping
andFog
would only be updated after the user definesmaterial.needsUpdate=true
, this PR check it automaticaly.A cache was added to calculate the hash, which gives a significant performance gain for more than 1k meshes, for example.