Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

SkinnedMesh: Use getVertexPosition() in bounding volume methods. #26913

Merged
merged 1 commit into from
Oct 7, 2023

Conversation

Mugen87
Copy link
Collaborator

@Mugen87 Mugen87 commented Oct 7, 2023

Related issue: -

Description

This should improve bounding volumes if skinning and morphing is used at the same time.

@Mugen87 Mugen87 added this to the r158 milestone Oct 7, 2023
@github-actions
Copy link

github-actions bot commented Oct 7, 2023

📦 Bundle size

Full ESM build, minified and gzipped.

Filesize dev Filesize PR Diff
649.2 kB (160.9 kB) 649.1 kB (160.9 kB) -58 B

🌳 Bundle size after tree-shaking

Minimal build including a renderer, camera, empty scene, and dependencies.

Filesize dev Filesize PR Diff
442.5 kB (107.1 kB) 442.5 kB (107.1 kB) +0 B

@Mugen87 Mugen87 merged commit 39db0a4 into mrdoob:dev Oct 7, 2023
18 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant