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Update documentation of Object3D#userData #26799

Merged
merged 4 commits into from
Sep 18, 2023
Merged

Update documentation of Object3D#userData #26799

merged 4 commits into from
Sep 18, 2023

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@tim-we tim-we commented Sep 18, 2023

Updated the documentation to make clear what the default value is (otherwise one could assume it might be null or undefined).

Updated the documentation to make clear what the default value is (otherwise one could assume it might be null or undefined).
@Mugen87 Mugen87 added this to the r157 milestone Sep 18, 2023
@Mugen87 Mugen87 merged commit 75b9699 into mrdoob:dev Sep 18, 2023
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sunag added a commit to aardgoose/three.js that referenced this pull request Sep 29, 2023
commit 181e04e
Author: Mr.doob <[email protected]>
Date:   Fri Sep 29 00:10:20 2023 +0900

    r157

commit cabaf21
Author: Mr.doob <[email protected]>
Date:   Fri Sep 29 00:08:47 2023 +0900

    Updated builds.

commit 1c85c95
Author: Mr.doob <[email protected]>
Date:   Thu Sep 28 23:41:31 2023 +0900

    Improved USDZLoader example.

commit d6c8dd0
Author: Mr.doob <[email protected]>
Date:   Thu Sep 28 22:53:05 2023 +0900

    Improved compute texture examples.

commit f886330
Author: GitHubDragonFly <[email protected]>
Date:   Thu Sep 28 03:23:34 2023 -0400

    USDZ Loader - texture scale + offset + rotation (mrdoob#26861)

commit cb64471
Author: Levi Pesin <[email protected]>
Date:   Thu Sep 28 04:55:58 2023 +0930

    Nodes: Fix `addLightNode` in case of anonymizing classes (mrdoob#26858)

    * Fix `addLightNode` in case of anonymizing classes

    * Address comment

    * Update AmbientLightNode.js

    * Update DirectionalLightNode.js

    * Update HemisphereLightNode.js

    * Update IESSpotLightNode.js

    * Update PointLightNode.js

    * Update SpotLightNode.js

    * Fix

commit 688b749
Author: sunag <[email protected]>
Date:   Wed Sep 27 13:42:29 2023 -0300

    WebGLNodeBuilder: Fix Multi-Material (mrdoob#26841)

commit bf7a89e
Author: mrdoob <[email protected]>
Date:   Wed Sep 27 20:33:38 2023 +0900

    Fixed DeepScan issue.

commit 285c9b6
Author: YX <[email protected]>
Date:   Wed Sep 27 16:32:50 2023 +0800

    Update SpriteMaterial.html (mrdoob#26855)

    Fixed incorrect Chinese translation.

commit 5c00457
Author: 郭斌勇 <[email protected]>
Date:   Wed Sep 27 16:26:37 2023 +0800

    CurvePath: Use correct line type in `closePath()`. (mrdoob#26850)

    * fix mrdoob#26849

    * Update CurvePath.js

    ---------

    Co-authored-by: Michael Herzog <[email protected]>

commit 083be57
Author: Shuhei Aoyama <[email protected]>
Date:   Wed Sep 27 15:53:03 2023 +0900

    GLTFLoader: Fix to handle reject on afterRoot (mrdoob#26852)

commit 2d1695e
Author: Levi Pesin <[email protected]>
Date:   Wed Sep 27 04:57:29 2023 +0930

    Nodes: Fix `addNodeClass` and `addNodeMaterial` in case of renaming classes (mrdoob#26846)

commit 6a5d6de
Author: sunag <[email protected]>
Date:   Tue Sep 26 16:13:03 2023 -0300

    StorageTexture: Adds support for other formats. (mrdoob#26842)

    * TimeNode: Define `frameId` as integer

    * Renderer: Set `info` as public

    * StorageTexture: Adds support for other formats.

    * Update example to `temporal blur`

    * fix device in getFormat()

commit 9fe5ed2
Author: sunag <[email protected]>
Date:   Tue Sep 26 16:10:10 2023 -0300

    TSL: Fix include one function under another. (mrdoob#26844)

    * TSL: Fix include one function under another.

    * Add include example

commit ca5c7cb
Author: sunag <[email protected]>
Date:   Tue Sep 26 16:09:42 2023 -0300

    Examples: Rename some WebGPU Compute examples (mrdoob#26845)

    * webgpu_compute -> webgpu_compute_points

    * webgpu_audio_processing -> webgpu_compute_audio

commit 379038f
Author: sunag <[email protected]>
Date:   Tue Sep 26 01:27:04 2023 -0300

    WebGPURenderer: Fix .flipY example

commit 2ccc5bc
Author: sunag <[email protected]>
Date:   Mon Sep 25 23:54:10 2023 -0300

    Nodes: Rename `construct()` to `setup()` (mrdoob#26840)

    * Nodes: Rename `construct()` to `setup()`

    * deprecated alert

commit e2f5911
Author: sunag <[email protected]>
Date:   Mon Sep 25 23:45:33 2023 -0300

    WebGPURenderer: GPU FlipY (mrdoob#26818)

    * GPU FlipY

    * use tempTexture.destroy()

    * fix name

    * Rename to `WebGPUTexturePassUtils` and `_getPassUtils()`

commit 0f65abb
Author: sunag <[email protected]>
Date:   Mon Sep 25 22:51:02 2023 -0300

    TextureNode: Rename `.getTextureMatrix()` -> `.getTransformedUV()` (mrdoob#26839)

commit 8d241a6
Author: Marco Fugaro <[email protected]>
Date:   Tue Sep 26 02:51:33 2023 +0200

    Examples: Remove import maps polyfill (mrdoob#26836)

commit 1a67ba7
Author: sunag <[email protected]>
Date:   Mon Sep 25 18:25:00 2023 -0300

    RenderNodes: Fix `context.material` reference. (mrdoob#26838)

commit 15e4656
Author: Sachin S <[email protected]>
Date:   Mon Sep 25 04:39:03 2023 -0400

    DragControls: Add `recursive` property.  (mrdoob#26747)

    * add recursive property to DragControls

    * Update DragControls.js

    Clean up.

    ---------

    Co-authored-by: Michael Herzog <[email protected]>

commit 43d68fc
Author: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Date:   Mon Sep 25 10:38:50 2023 +0200

    Update github/codeql-action digest to 6a28655 (mrdoob#26833)

    Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>

commit 10e8823
Author: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Date:   Mon Sep 25 10:38:42 2023 +0200

    Update actions/checkout digest to 8ade135 (mrdoob#26832)

    Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>

commit e857553
Author: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Date:   Mon Sep 25 00:14:05 2023 +0000

    Update devDependencies (non-major) (mrdoob#26834)

    Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>

commit 53c642e
Author: Michael Herzog <[email protected]>
Date:   Sun Sep 24 11:28:27 2023 +0200

    Docs: Clean up. (mrdoob#26831)

commit 53ee377
Author: Guilherme Avila <[email protected]>
Date:   Sun Sep 24 06:22:08 2023 -0300

    EXRExporter: implements support for DataTexture export (mrdoob#26810)

    * EXRExporter: DataTexture support

    Signed-off-by: Guilherme Avila <[email protected]>

    * EXRExporter: update API & docs

    Signed-off-by: Guilherme Avila <[email protected]>

    * Examples: add misc_exporter_exr

    Signed-off-by: Guilherme Avila <[email protected]>

    * fix MIME-type

    Signed-off-by: Guilherme Avila <[email protected]>

    * update DataTexture usage example

    Signed-off-by: Guilherme Avila <[email protected]>

    * update screenshot

    Signed-off-by: Guilherme Avila <[email protected]>

    ---------

    Signed-off-by: Guilherme Avila <[email protected]>

commit c3a746a
Author: Isaac Mason <[email protected]>
Date:   Sun Sep 24 18:30:05 2023 +1000

    docs: add recast-navigation-js to libraries and plugins page (mrdoob#26828)

commit 89e698f
Author: Mugen87 <[email protected]>
Date:   Sat Sep 23 19:39:04 2023 +0200

    Updated builds.

commit 27f0400
Author: 林炳权 <[email protected]>
Date:   Sun Sep 24 01:32:21 2023 +0800

    RenderTarget: Clean up. (mrdoob#26775)

    * RenderTarget: Clean up.

    * use `Object.assign()`

    * remove duplicate code

commit 72d0d3c
Author: Joe Pea <[email protected]>
Date:   Sat Sep 23 10:29:01 2023 -0700

    Update Libraries-and-Plugins.html (mrdoob#26819)

    * Update Libraries-and-Plugins.html

    Add Lume, add a few descriptions, and separate open source wrappers/frameworks from closed source wrappers/frameworks.

    * Update Libraries-and-Plugins.html

    * Update Libraries-and-Plugins.html

commit 9d2d7eb
Author: sunag <[email protected]>
Date:   Sat Sep 23 01:16:29 2023 -0300

    TSL: Introduce ShaderCallNode & `tslFn` improvements (mrdoob#26824)

    * Add ShaderCallNode

    * cleanup

    * Use tslFn as default

commit 45505ed
Author: sunag <[email protected]>
Date:   Fri Sep 22 16:58:55 2023 -0300

    TSL: SetNode (mrdoob#26785)

    * Add SetNode

    * Use viewProj.setZ()

    * cleanup

commit aa7bec9
Author: aardgoose <[email protected]>
Date:   Fri Sep 22 20:47:46 2023 +0100

    Nodes: consume labels() when used, to prevent duplicate uniform names. (mrdoob#26822)

    Co-authored-by: aardgoose <[email protected]>

commit 5bab962
Author: aardgoose <[email protected]>
Date:   Fri Sep 22 17:38:55 2023 +0100

    WebGPURenderer: Support textureCompare() operations in WebGL backend (mrdoob#26823)

    Co-authored-by: aardgoose <[email protected]>

commit ac901f1
Author: Mugen87 <[email protected]>
Date:   Fri Sep 22 12:31:27 2023 +0200

    Updated builds.

commit 2ac424c
Author: aardgoose <[email protected]>
Date:   Fri Sep 22 05:40:45 2023 +0100

    WebGPURenderer: Support multiple render targets (mrdoob#26808)

    * less var access (mrdoob#26817)

    actually use the framebuffer we have cached

    update examples

    update screenshots

    MRT

    allow example to run

    fix WGSL code

    address comments

    update screenshot

    * remove unused var

    * cleanup

    ---------

    Co-authored-by: ycw <[email protected]>
    Co-authored-by: aardgoose <[email protected]>
    Co-authored-by: sunag <[email protected]>

commit 309e5f6
Author: ycw <[email protected]>
Date:   Thu Sep 21 20:35:27 2023 +0800

    less var access (mrdoob#26817)

commit c1bf227
Author: ycw <[email protected]>
Date:   Thu Sep 21 16:14:29 2023 +0800

    AnimationUtils: Remove `arraySlice()`. (mrdoob#26756)

    * use default

    * exclusive

    * rm arraySlice

    * rm test, rm docs

commit ef417f0
Author: aardgoose <[email protected]>
Date:   Wed Sep 20 17:33:28 2023 +0100

    WebGPURenderer: Basic render to texture support for WebGL backend (mrdoob#26801)

    * Support texture backed render targets

    * actually use the framebuffer we have cached

    * update examples

    * update screenshots

    ---------

    Co-authored-by: aardgoose <[email protected]>

commit bc69abb
Author: Mugen87 <[email protected]>
Date:   Wed Sep 20 15:56:06 2023 +0200

    Updated builds.

commit 7bf83b8
Author: Michael Herzog <[email protected]>
Date:   Wed Sep 20 15:55:19 2023 +0200

    Shaders: Remove struct GeometricContext to improve Adreno GPU support. (mrdoob#26805)

commit 32cf0d1
Author: ycw <[email protected]>
Date:   Wed Sep 20 17:22:22 2023 +0800

    cleanup (mrdoob#26803)

commit 85f9f28
Author: sunag <[email protected]>
Date:   Tue Sep 19 18:25:56 2023 -0300

    WebGPURenderer: CCW FrontFace as default (mrdoob#26807)

commit cf340b9
Author: sunag <[email protected]>
Date:   Tue Sep 19 18:25:25 2023 -0300

    TSL: Fix `.negate()` (mrdoob#26804)

    * Fix dFdy().negate()

    * Fix .negate()

commit 1e673db
Author: sunag <[email protected]>
Date:   Mon Sep 18 16:39:52 2023 -0300

    Updated screenshot of the `webgpu_lights_ies_spotlight` (mrdoob#26800)

commit 75b9699
Author: Tim Weißenfels <[email protected]>
Date:   Mon Sep 18 20:01:06 2023 +0200

    Update documentation of Object3D#userData (mrdoob#26799)

    * Update userData description in Object3D.html

    Updated the documentation to make clear what the default value is (otherwise one could assume it might be null or undefined).

    * Update Texture.html

    * Update Material.html

    * Update BufferGeometry.html

commit 0b0a7d7
Author: StrandedKitty <[email protected]>
Date:   Mon Sep 18 19:45:10 2023 +0200

    Use cameraPosition uniform instead of world origin (mrdoob#26766)

commit 217e20e
Author: Mugen87 <[email protected]>
Date:   Mon Sep 18 19:43:42 2023 +0200

    Updated builds.

commit 1454e7a
Author: ycw <[email protected]>
Date:   Tue Sep 19 01:42:56 2023 +0800

    ObjectLoader: Refector (de)serialization of Fog and FogExp2 (mrdoob#26793)

    * marshal fog/fogexp2 .name

    * use object literal

commit 1a7b805
Author: ycw <[email protected]>
Date:   Tue Sep 19 01:41:38 2023 +0800

    re order (mrdoob#26780)

commit f4488d8
Author: Michael Herzog <[email protected]>
Date:   Mon Sep 18 19:41:00 2023 +0200

    LightProbeGenerator: Add support for half float render targets. (mrdoob#26773)

commit e74c655
Author: aardgoose <[email protected]>
Date:   Mon Sep 18 18:21:40 2023 +0100

    WebGPURenderer: Texture fixes for WebGL backend (mrdoob#26797)

    * misc texture fixes

    handle VideoTexture.
    handle depth textures in GLSL shaders (depth in x component in returned
    vec4())
    map WGSL textureDimensions to GLSL textureSize()

    Examples fixed

    lights / ies /spotlights
    video / panorama
    material / video (partial)

    * remove surplus entry

    ---------

    Co-authored-by: aardgoose <[email protected]>

commit 18febaf
Author: sunag <[email protected]>
Date:   Mon Sep 18 07:13:40 2023 -0300

    WebGPURenderer, CubeCamera: Add `.activeMipmapLevel` (mrdoob#26770)

    * CubeCamera: Add .activeMipmapLevel

    * Use CubeCamera

    * WebGPURenderer:  Add .activeMipmapLevel for set .setRenderTarget()

commit 16eaae5
Author: ycw <[email protected]>
Date:   Mon Sep 18 16:27:01 2023 +0800

    cleanup (mrdoob#26791)

commit 633d804
Author: Michael Herzog <[email protected]>
Date:   Mon Sep 18 10:22:45 2023 +0200

    Editor: Fix `CapsuleGeometry` parameter. (mrdoob#26794)

commit fffeb0c
Author: ycw <[email protected]>
Date:   Mon Sep 18 15:32:50 2023 +0800

    fmt code block (mrdoob#26792)

commit b6150e4
Author: WestLangley <[email protected]>
Date:   Mon Sep 18 01:56:38 2023 -0400

    Simplify equation (mrdoob#26787)

commit 93c3589
Author: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Date:   Sun Sep 17 22:02:02 2023 +0000

    Update devDependencies (non-major) (mrdoob#26783)

    Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>

commit 4ed78c7
Author: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Date:   Sun Sep 17 20:10:40 2023 +0200

    Update github/codeql-action digest to 04daf01 (mrdoob#26782)

    Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>

commit 2c8cfdf
Author: sunag <[email protected]>
Date:   Sun Sep 17 00:10:52 2023 -0300

    WebGPURenderer: StorageTexture (mrdoob#26769)

    * Add StorageTexture

    * add `webgpu_compute_texture_pingpong` example

commit 80ba01c
Author: aardgoose <[email protected]>
Date:   Sun Sep 17 03:19:42 2023 +0100

    negate dpdy only (mrdoob#26776)

    Co-authored-by: aardgoose <[email protected]>

commit 99d705f
Author: 林炳权 <[email protected]>
Date:   Sun Sep 17 00:52:53 2023 +0800

    Sprite: Clean up. (mrdoob#26774)

commit c6cfa6a
Author: Michael Herzog <[email protected]>
Date:   Sat Sep 16 10:46:13 2023 +0200

    CubeCamera: Add comment to clarify mipmap generation. (mrdoob#26772)

commit 51462bf
Author: Mugen87 <[email protected]>
Date:   Sat Sep 16 09:59:49 2023 +0200

    Updated builds.

commit b17a561
Author: Michael Herzog <[email protected]>
Date:   Sat Sep 16 09:58:24 2023 +0200

    WebGLTextures: Increase default precision for depth buffers with WebGL 2. (mrdoob#26764)

    * WebGLTextures: Increase default precision for depth buffers with WebGL 2.

    * Examples: Update screenshots.

    * Examples: Update screenshots.

    * Add webgl2_multisampled_renderbuffers to exception list.

commit 8193d58
Author: Mugen87 <[email protected]>
Date:   Sat Sep 16 09:54:34 2023 +0200

    Updated builds.

commit 5238fae
Author: Michael Herzog <[email protected]>
Date:   Sat Sep 16 09:53:35 2023 +0200

    WebGLRenderer: Introduce USE_LIGHT_PROBES define. (mrdoob#26768)

    * WebGLRenderer: Introduce USE_LIGHT_PROBES define.

    * Examples: Make use of USE_LIGHT_PROBES.

    * Add light probe define to vertex shader

    ---------

    Co-authored-by: WestLangley <[email protected]>

commit fbc28ae
Author: 林炳权 <[email protected]>
Date:   Fri Sep 15 16:22:16 2023 +0800

    src: Clean up. (mrdoob#26763)

commit 18ae441
Author: Casey Primozic <[email protected]>
Date:   Fri Sep 15 00:55:35 2023 -0700

    Docs: Add some missing options to `MeshPhysicalMaterial` demo. (mrdoob#26753)

    * Add some missing options to `MeshPhysicalMaterial` demo

     * Add GUI options for some missing properties including sheen, ior, iridescence, and others to the material browser embedded on the docs pages for materials

    * Use real default `sheenColor in material browser

    * Re-disable dirlights in `MeshPhysicalMaterial` material browser

    * Update docs to correct the default `sheenColor`

     * Docs stated it was 0xfffff, but it's actually 0x000000
     * Fixes mrdoob#26757

    * Add back deleted comment

commit 30164c9
Author: ycw <[email protected]>
Date:   Fri Sep 15 09:58:20 2023 +0800

    Camera: Simplify `getWorldDirection()`. (mrdoob#26743)

    * refactor getWorldDirection

    * revert object3d
sunag pushed a commit that referenced this pull request Sep 29, 2023
* handle instanced geometries
handle interleaved buffers and deduplicate
add clear() for frame buffer

* remove redundant code

* adjust support message

* support InstancedMesh and updateAttribute()

* remove version inc

* Squashed commit of the following:

commit 181e04e
Author: Mr.doob <[email protected]>
Date:   Fri Sep 29 00:10:20 2023 +0900

    r157

commit cabaf21
Author: Mr.doob <[email protected]>
Date:   Fri Sep 29 00:08:47 2023 +0900

    Updated builds.

commit 1c85c95
Author: Mr.doob <[email protected]>
Date:   Thu Sep 28 23:41:31 2023 +0900

    Improved USDZLoader example.

commit d6c8dd0
Author: Mr.doob <[email protected]>
Date:   Thu Sep 28 22:53:05 2023 +0900

    Improved compute texture examples.

commit f886330
Author: GitHubDragonFly <[email protected]>
Date:   Thu Sep 28 03:23:34 2023 -0400

    USDZ Loader - texture scale + offset + rotation (#26861)

commit cb64471
Author: Levi Pesin <[email protected]>
Date:   Thu Sep 28 04:55:58 2023 +0930

    Nodes: Fix `addLightNode` in case of anonymizing classes (#26858)

    * Fix `addLightNode` in case of anonymizing classes

    * Address comment

    * Update AmbientLightNode.js

    * Update DirectionalLightNode.js

    * Update HemisphereLightNode.js

    * Update IESSpotLightNode.js

    * Update PointLightNode.js

    * Update SpotLightNode.js

    * Fix

commit 688b749
Author: sunag <[email protected]>
Date:   Wed Sep 27 13:42:29 2023 -0300

    WebGLNodeBuilder: Fix Multi-Material (#26841)

commit bf7a89e
Author: mrdoob <[email protected]>
Date:   Wed Sep 27 20:33:38 2023 +0900

    Fixed DeepScan issue.

commit 285c9b6
Author: YX <[email protected]>
Date:   Wed Sep 27 16:32:50 2023 +0800

    Update SpriteMaterial.html (#26855)

    Fixed incorrect Chinese translation.

commit 5c00457
Author: 郭斌勇 <[email protected]>
Date:   Wed Sep 27 16:26:37 2023 +0800

    CurvePath: Use correct line type in `closePath()`. (#26850)

    * fix #26849

    * Update CurvePath.js

    ---------

    Co-authored-by: Michael Herzog <[email protected]>

commit 083be57
Author: Shuhei Aoyama <[email protected]>
Date:   Wed Sep 27 15:53:03 2023 +0900

    GLTFLoader: Fix to handle reject on afterRoot (#26852)

commit 2d1695e
Author: Levi Pesin <[email protected]>
Date:   Wed Sep 27 04:57:29 2023 +0930

    Nodes: Fix `addNodeClass` and `addNodeMaterial` in case of renaming classes (#26846)

commit 6a5d6de
Author: sunag <[email protected]>
Date:   Tue Sep 26 16:13:03 2023 -0300

    StorageTexture: Adds support for other formats. (#26842)

    * TimeNode: Define `frameId` as integer

    * Renderer: Set `info` as public

    * StorageTexture: Adds support for other formats.

    * Update example to `temporal blur`

    * fix device in getFormat()

commit 9fe5ed2
Author: sunag <[email protected]>
Date:   Tue Sep 26 16:10:10 2023 -0300

    TSL: Fix include one function under another. (#26844)

    * TSL: Fix include one function under another.

    * Add include example

commit ca5c7cb
Author: sunag <[email protected]>
Date:   Tue Sep 26 16:09:42 2023 -0300

    Examples: Rename some WebGPU Compute examples (#26845)

    * webgpu_compute -> webgpu_compute_points

    * webgpu_audio_processing -> webgpu_compute_audio

commit 379038f
Author: sunag <[email protected]>
Date:   Tue Sep 26 01:27:04 2023 -0300

    WebGPURenderer: Fix .flipY example

commit 2ccc5bc
Author: sunag <[email protected]>
Date:   Mon Sep 25 23:54:10 2023 -0300

    Nodes: Rename `construct()` to `setup()` (#26840)

    * Nodes: Rename `construct()` to `setup()`

    * deprecated alert

commit e2f5911
Author: sunag <[email protected]>
Date:   Mon Sep 25 23:45:33 2023 -0300

    WebGPURenderer: GPU FlipY (#26818)

    * GPU FlipY

    * use tempTexture.destroy()

    * fix name

    * Rename to `WebGPUTexturePassUtils` and `_getPassUtils()`

commit 0f65abb
Author: sunag <[email protected]>
Date:   Mon Sep 25 22:51:02 2023 -0300

    TextureNode: Rename `.getTextureMatrix()` -> `.getTransformedUV()` (#26839)

commit 8d241a6
Author: Marco Fugaro <[email protected]>
Date:   Tue Sep 26 02:51:33 2023 +0200

    Examples: Remove import maps polyfill (#26836)

commit 1a67ba7
Author: sunag <[email protected]>
Date:   Mon Sep 25 18:25:00 2023 -0300

    RenderNodes: Fix `context.material` reference. (#26838)

commit 15e4656
Author: Sachin S <[email protected]>
Date:   Mon Sep 25 04:39:03 2023 -0400

    DragControls: Add `recursive` property.  (#26747)

    * add recursive property to DragControls

    * Update DragControls.js

    Clean up.

    ---------

    Co-authored-by: Michael Herzog <[email protected]>

commit 43d68fc
Author: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Date:   Mon Sep 25 10:38:50 2023 +0200

    Update github/codeql-action digest to 6a28655 (#26833)

    Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>

commit 10e8823
Author: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Date:   Mon Sep 25 10:38:42 2023 +0200

    Update actions/checkout digest to 8ade135 (#26832)

    Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>

commit e857553
Author: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Date:   Mon Sep 25 00:14:05 2023 +0000

    Update devDependencies (non-major) (#26834)

    Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>

commit 53c642e
Author: Michael Herzog <[email protected]>
Date:   Sun Sep 24 11:28:27 2023 +0200

    Docs: Clean up. (#26831)

commit 53ee377
Author: Guilherme Avila <[email protected]>
Date:   Sun Sep 24 06:22:08 2023 -0300

    EXRExporter: implements support for DataTexture export (#26810)

    * EXRExporter: DataTexture support

    Signed-off-by: Guilherme Avila <[email protected]>

    * EXRExporter: update API & docs

    Signed-off-by: Guilherme Avila <[email protected]>

    * Examples: add misc_exporter_exr

    Signed-off-by: Guilherme Avila <[email protected]>

    * fix MIME-type

    Signed-off-by: Guilherme Avila <[email protected]>

    * update DataTexture usage example

    Signed-off-by: Guilherme Avila <[email protected]>

    * update screenshot

    Signed-off-by: Guilherme Avila <[email protected]>

    ---------

    Signed-off-by: Guilherme Avila <[email protected]>

commit c3a746a
Author: Isaac Mason <[email protected]>
Date:   Sun Sep 24 18:30:05 2023 +1000

    docs: add recast-navigation-js to libraries and plugins page (#26828)

commit 89e698f
Author: Mugen87 <[email protected]>
Date:   Sat Sep 23 19:39:04 2023 +0200

    Updated builds.

commit 27f0400
Author: 林炳权 <[email protected]>
Date:   Sun Sep 24 01:32:21 2023 +0800

    RenderTarget: Clean up. (#26775)

    * RenderTarget: Clean up.

    * use `Object.assign()`

    * remove duplicate code

commit 72d0d3c
Author: Joe Pea <[email protected]>
Date:   Sat Sep 23 10:29:01 2023 -0700

    Update Libraries-and-Plugins.html (#26819)

    * Update Libraries-and-Plugins.html

    Add Lume, add a few descriptions, and separate open source wrappers/frameworks from closed source wrappers/frameworks.

    * Update Libraries-and-Plugins.html

    * Update Libraries-and-Plugins.html

commit 9d2d7eb
Author: sunag <[email protected]>
Date:   Sat Sep 23 01:16:29 2023 -0300

    TSL: Introduce ShaderCallNode & `tslFn` improvements (#26824)

    * Add ShaderCallNode

    * cleanup

    * Use tslFn as default

commit 45505ed
Author: sunag <[email protected]>
Date:   Fri Sep 22 16:58:55 2023 -0300

    TSL: SetNode (#26785)

    * Add SetNode

    * Use viewProj.setZ()

    * cleanup

commit aa7bec9
Author: aardgoose <[email protected]>
Date:   Fri Sep 22 20:47:46 2023 +0100

    Nodes: consume labels() when used, to prevent duplicate uniform names. (#26822)

    Co-authored-by: aardgoose <[email protected]>

commit 5bab962
Author: aardgoose <[email protected]>
Date:   Fri Sep 22 17:38:55 2023 +0100

    WebGPURenderer: Support textureCompare() operations in WebGL backend (#26823)

    Co-authored-by: aardgoose <[email protected]>

commit ac901f1
Author: Mugen87 <[email protected]>
Date:   Fri Sep 22 12:31:27 2023 +0200

    Updated builds.

commit 2ac424c
Author: aardgoose <[email protected]>
Date:   Fri Sep 22 05:40:45 2023 +0100

    WebGPURenderer: Support multiple render targets (#26808)

    * less var access (#26817)

    actually use the framebuffer we have cached

    update examples

    update screenshots

    MRT

    allow example to run

    fix WGSL code

    address comments

    update screenshot

    * remove unused var

    * cleanup

    ---------

    Co-authored-by: ycw <[email protected]>
    Co-authored-by: aardgoose <[email protected]>
    Co-authored-by: sunag <[email protected]>

commit 309e5f6
Author: ycw <[email protected]>
Date:   Thu Sep 21 20:35:27 2023 +0800

    less var access (#26817)

commit c1bf227
Author: ycw <[email protected]>
Date:   Thu Sep 21 16:14:29 2023 +0800

    AnimationUtils: Remove `arraySlice()`. (#26756)

    * use default

    * exclusive

    * rm arraySlice

    * rm test, rm docs

commit ef417f0
Author: aardgoose <[email protected]>
Date:   Wed Sep 20 17:33:28 2023 +0100

    WebGPURenderer: Basic render to texture support for WebGL backend (#26801)

    * Support texture backed render targets

    * actually use the framebuffer we have cached

    * update examples

    * update screenshots

    ---------

    Co-authored-by: aardgoose <[email protected]>

commit bc69abb
Author: Mugen87 <[email protected]>
Date:   Wed Sep 20 15:56:06 2023 +0200

    Updated builds.

commit 7bf83b8
Author: Michael Herzog <[email protected]>
Date:   Wed Sep 20 15:55:19 2023 +0200

    Shaders: Remove struct GeometricContext to improve Adreno GPU support. (#26805)

commit 32cf0d1
Author: ycw <[email protected]>
Date:   Wed Sep 20 17:22:22 2023 +0800

    cleanup (#26803)

commit 85f9f28
Author: sunag <[email protected]>
Date:   Tue Sep 19 18:25:56 2023 -0300

    WebGPURenderer: CCW FrontFace as default (#26807)

commit cf340b9
Author: sunag <[email protected]>
Date:   Tue Sep 19 18:25:25 2023 -0300

    TSL: Fix `.negate()` (#26804)

    * Fix dFdy().negate()

    * Fix .negate()

commit 1e673db
Author: sunag <[email protected]>
Date:   Mon Sep 18 16:39:52 2023 -0300

    Updated screenshot of the `webgpu_lights_ies_spotlight` (#26800)

commit 75b9699
Author: Tim Weißenfels <[email protected]>
Date:   Mon Sep 18 20:01:06 2023 +0200

    Update documentation of Object3D#userData (#26799)

    * Update userData description in Object3D.html

    Updated the documentation to make clear what the default value is (otherwise one could assume it might be null or undefined).

    * Update Texture.html

    * Update Material.html

    * Update BufferGeometry.html

commit 0b0a7d7
Author: StrandedKitty <[email protected]>
Date:   Mon Sep 18 19:45:10 2023 +0200

    Use cameraPosition uniform instead of world origin (#26766)

commit 217e20e
Author: Mugen87 <[email protected]>
Date:   Mon Sep 18 19:43:42 2023 +0200

    Updated builds.

commit 1454e7a
Author: ycw <[email protected]>
Date:   Tue Sep 19 01:42:56 2023 +0800

    ObjectLoader: Refector (de)serialization of Fog and FogExp2 (#26793)

    * marshal fog/fogexp2 .name

    * use object literal

commit 1a7b805
Author: ycw <[email protected]>
Date:   Tue Sep 19 01:41:38 2023 +0800

    re order (#26780)

commit f4488d8
Author: Michael Herzog <[email protected]>
Date:   Mon Sep 18 19:41:00 2023 +0200

    LightProbeGenerator: Add support for half float render targets. (#26773)

commit e74c655
Author: aardgoose <[email protected]>
Date:   Mon Sep 18 18:21:40 2023 +0100

    WebGPURenderer: Texture fixes for WebGL backend (#26797)

    * misc texture fixes

    handle VideoTexture.
    handle depth textures in GLSL shaders (depth in x component in returned
    vec4())
    map WGSL textureDimensions to GLSL textureSize()

    Examples fixed

    lights / ies /spotlights
    video / panorama
    material / video (partial)

    * remove surplus entry

    ---------

    Co-authored-by: aardgoose <[email protected]>

commit 18febaf
Author: sunag <[email protected]>
Date:   Mon Sep 18 07:13:40 2023 -0300

    WebGPURenderer, CubeCamera: Add `.activeMipmapLevel` (#26770)

    * CubeCamera: Add .activeMipmapLevel

    * Use CubeCamera

    * WebGPURenderer:  Add .activeMipmapLevel for set .setRenderTarget()

commit 16eaae5
Author: ycw <[email protected]>
Date:   Mon Sep 18 16:27:01 2023 +0800

    cleanup (#26791)

commit 633d804
Author: Michael Herzog <[email protected]>
Date:   Mon Sep 18 10:22:45 2023 +0200

    Editor: Fix `CapsuleGeometry` parameter. (#26794)

commit fffeb0c
Author: ycw <[email protected]>
Date:   Mon Sep 18 15:32:50 2023 +0800

    fmt code block (#26792)

commit b6150e4
Author: WestLangley <[email protected]>
Date:   Mon Sep 18 01:56:38 2023 -0400

    Simplify equation (#26787)

commit 93c3589
Author: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Date:   Sun Sep 17 22:02:02 2023 +0000

    Update devDependencies (non-major) (#26783)

    Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>

commit 4ed78c7
Author: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Date:   Sun Sep 17 20:10:40 2023 +0200

    Update github/codeql-action digest to 04daf01 (#26782)

    Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>

commit 2c8cfdf
Author: sunag <[email protected]>
Date:   Sun Sep 17 00:10:52 2023 -0300

    WebGPURenderer: StorageTexture (#26769)

    * Add StorageTexture

    * add `webgpu_compute_texture_pingpong` example

commit 80ba01c
Author: aardgoose <[email protected]>
Date:   Sun Sep 17 03:19:42 2023 +0100

    negate dpdy only (#26776)

    Co-authored-by: aardgoose <[email protected]>

commit 99d705f
Author: 林炳权 <[email protected]>
Date:   Sun Sep 17 00:52:53 2023 +0800

    Sprite: Clean up. (#26774)

commit c6cfa6a
Author: Michael Herzog <[email protected]>
Date:   Sat Sep 16 10:46:13 2023 +0200

    CubeCamera: Add comment to clarify mipmap generation. (#26772)

commit 51462bf
Author: Mugen87 <[email protected]>
Date:   Sat Sep 16 09:59:49 2023 +0200

    Updated builds.

commit b17a561
Author: Michael Herzog <[email protected]>
Date:   Sat Sep 16 09:58:24 2023 +0200

    WebGLTextures: Increase default precision for depth buffers with WebGL 2. (#26764)

    * WebGLTextures: Increase default precision for depth buffers with WebGL 2.

    * Examples: Update screenshots.

    * Examples: Update screenshots.

    * Add webgl2_multisampled_renderbuffers to exception list.

commit 8193d58
Author: Mugen87 <[email protected]>
Date:   Sat Sep 16 09:54:34 2023 +0200

    Updated builds.

commit 5238fae
Author: Michael Herzog <[email protected]>
Date:   Sat Sep 16 09:53:35 2023 +0200

    WebGLRenderer: Introduce USE_LIGHT_PROBES define. (#26768)

    * WebGLRenderer: Introduce USE_LIGHT_PROBES define.

    * Examples: Make use of USE_LIGHT_PROBES.

    * Add light probe define to vertex shader

    ---------

    Co-authored-by: WestLangley <[email protected]>

commit fbc28ae
Author: 林炳权 <[email protected]>
Date:   Fri Sep 15 16:22:16 2023 +0800

    src: Clean up. (#26763)

commit 18ae441
Author: Casey Primozic <[email protected]>
Date:   Fri Sep 15 00:55:35 2023 -0700

    Docs: Add some missing options to `MeshPhysicalMaterial` demo. (#26753)

    * Add some missing options to `MeshPhysicalMaterial` demo

     * Add GUI options for some missing properties including sheen, ior, iridescence, and others to the material browser embedded on the docs pages for materials

    * Use real default `sheenColor in material browser

    * Re-disable dirlights in `MeshPhysicalMaterial` material browser

    * Update docs to correct the default `sheenColor`

     * Docs stated it was 0xfffff, but it's actually 0x000000
     * Fixes #26757

    * Add back deleted comment

commit 30164c9
Author: ycw <[email protected]>
Date:   Fri Sep 15 09:58:20 2023 +0800

    Camera: Simplify `getWorldDirection()`. (#26743)

    * refactor getWorldDirection

    * revert object3d

* update screenshot

---------

Co-authored-by: aardgoose <[email protected]>
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